Searched refs:texture_formats (Results 1 – 9 of 9) sorted by relevance
997 if (renderer->info.texture_formats[i] == format) { in IsSupportedFormat()1012 if (renderer->info.texture_formats[i] == format) { in GetClosestSupportedFormat()1013 return renderer->info.texture_formats[i]; in GetClosestSupportedFormat()1021 if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && in GetClosestSupportedFormat()1023 return renderer->info.texture_formats[i]; in GetClosestSupportedFormat()1027 return renderer->info.texture_formats[0]; in GetClosestSupportedFormat()1054 format = renderer->info.texture_formats[0]; in SDL_CreateTexture()1200 if (renderer->info.texture_formats[i] == fmt->format) { in SDL_CreateTextureFromSurface()1209 format = renderer->info.texture_formats[0]; in SDL_CreateTextureFromSurface()1211 if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && in SDL_CreateTextureFromSurface()[all …]
414 ri->texture_formats[j++] = pixelformat_tab[i].sdl; in DirectFB_SetSupportedPixelFormats()
1710 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GL_CreateRenderer()1711 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer()1712 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer()1713 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer()1717 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY; in GL_CreateRenderer()
83 Uint32 texture_formats[16]; /**< The available texture formats */ member
2114 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GLES2_CreateRenderer()2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer()2116 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer()2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()2119 …renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_EXTERNAL_OE… in GLES2_CreateRenderer()
331 *format = info.texture_formats[0]; in SDL_CreateWindowTexture()334 if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) && in SDL_CreateWindowTexture()335 !SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) { in SDL_CreateWindowTexture()336 *format = info.texture_formats[i]; in SDL_CreateWindowTexture()
1046 .texture_formats = { [0] = SDL_PIXELFORMAT_BGR565,
1839 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer()1840 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
758 SDLTest_PrintPixelFormat(text, sizeof(text), info->texture_formats[i]); in SDLTest_PrintRenderer()
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