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Searched refs:texture_formats (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c997 if (renderer->info.texture_formats[i] == format) { in IsSupportedFormat()
1012 if (renderer->info.texture_formats[i] == format) { in GetClosestSupportedFormat()
1013 return renderer->info.texture_formats[i]; in GetClosestSupportedFormat()
1021 if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && in GetClosestSupportedFormat()
1023 return renderer->info.texture_formats[i]; in GetClosestSupportedFormat()
1027 return renderer->info.texture_formats[0]; in GetClosestSupportedFormat()
1054 format = renderer->info.texture_formats[0]; in SDL_CreateTexture()
1200 if (renderer->info.texture_formats[i] == fmt->format) { in SDL_CreateTextureFromSurface()
1209 format = renderer->info.texture_formats[0]; in SDL_CreateTextureFromSurface()
1211 if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && in SDL_CreateTextureFromSurface()
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/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_video.c414 ri->texture_formats[j++] = pixelformat_tab[i].sdl; in DirectFB_SetSupportedPixelFormats()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c1710 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GL_CreateRenderer()
1711 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer()
1712 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer()
1713 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer()
1717 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY; in GL_CreateRenderer()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h83 Uint32 texture_formats[16]; /**< The available texture formats */ member
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c2114 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GLES2_CreateRenderer()
2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer()
2116 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer()
2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()
2119 …renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_EXTERNAL_OE… in GLES2_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c331 *format = info.texture_formats[0]; in SDL_CreateWindowTexture()
334 if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) && in SDL_CreateWindowTexture()
335 !SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) { in SDL_CreateWindowTexture()
336 *format = info.texture_formats[i]; in SDL_CreateWindowTexture()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c1046 .texture_formats = { [0] = SDL_PIXELFORMAT_BGR565,
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1839 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer()
1840 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c758 SDLTest_PrintPixelFormat(text, sizeof(text), info->texture_formats[i]); in SDLTest_PrintRenderer()

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