Searched refs:textures (Results 1 – 15 of 15) sorted by relevance
/AliOS-Things-master/components/SDL2/docs/ |
A D | README-directfb.md | 38 To use hardware accelerated YUV-overlays for YUV-textures, use:
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A D | README-android.md | 208 a specific message, (which is not yet implemented!) and restore your textures
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_sysrender.h | 200 SDL_Texture *textures; member
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A D | SDL_render.c | 1089 texture->next = renderer->textures; in SDL_CreateTexture() 1090 if (renderer->textures) { in SDL_CreateTexture() 1091 renderer->textures->prev = texture; in SDL_CreateTexture() 1093 renderer->textures = texture; in SDL_CreateTexture() 1120 renderer->textures = texture; in SDL_CreateTexture() 3185 renderer->textures = texture->next; in SDL_DestroyTexture() 3235 while (renderer->textures) { in SDL_DestroyRenderer() 3236 SDL_Texture *tex = renderer->textures; (void) tex; in SDL_DestroyRenderer() 3237 SDL_DestroyTexture(renderer->textures); in SDL_DestroyRenderer() 3238 SDL_assert(tex != renderer->textures); /* satisfy static analysis. */ in SDL_DestroyRenderer()
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/AliOS-Things-master/components/SDL2/src/video/khronos/GLES2/ |
A D | gl2.h | 416 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 436 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 559 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 579 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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A D | gl2ext.h | 1712 …rriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *sr… 1713 …rriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *ds… 1720 …rriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *sr… 1721 …rriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *ds… 3389 typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint… 3398 GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTe…
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_glfuncs.h | 109 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) 157 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) 308 (GLsizei n, const GLuint * textures,
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_opengles2_gl2.h | 506 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 526 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
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A D | SDL_opengl.h | 1362 GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); 1364 GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); 1369 const GLuint *textures, 1373 const GLuint *textures,
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A D | SDL_opengles2_gl2ext.h | 1982 GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTe… 1991 typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint…
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A D | SDL_opengl_glext.h | 2565 typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures… 2567 … void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); 2575 GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); 2577 GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); 4684 GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *pri… 7592 typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); 7593 typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); 7597 GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *re… 7599 GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); 7600 GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); [all …]
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 709 /* TODO: We could have a pool of textures or a MTLHeap we allocate from, 1481 /* on macOS with managed-storage textures, we need to tell the driver to 1483 * NOTE: Currently all of our textures are managed on macOS. We'll need some 1484 * extra copying for any private textures. */
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 1618 for (texture = renderer->textures; texture; texture = texture->next) { in D3D_Reset() 1646 for (texture = renderer->textures; texture; texture = texture->next) { in D3D_Reset()
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | README | 167 textures to the GPU, SDL_gfx is going to be slow. Also, the libc math
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 231 for (texture = renderer->textures; texture; texture = texture->next) { in D3D11_ReleaseAll()
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