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Searched refs:textures (Results 1 – 15 of 15) sorted by relevance

/AliOS-Things-master/components/SDL2/docs/
A DREADME-directfb.md38 To use hardware accelerated YUV-overlays for YUV-textures, use:
A DREADME-android.md208 a specific message, (which is not yet implemented!) and restore your textures
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_sysrender.h200 SDL_Texture *textures; member
A DSDL_render.c1089 texture->next = renderer->textures; in SDL_CreateTexture()
1090 if (renderer->textures) { in SDL_CreateTexture()
1091 renderer->textures->prev = texture; in SDL_CreateTexture()
1093 renderer->textures = texture; in SDL_CreateTexture()
1120 renderer->textures = texture; in SDL_CreateTexture()
3185 renderer->textures = texture->next; in SDL_DestroyTexture()
3235 while (renderer->textures) { in SDL_DestroyRenderer()
3236 SDL_Texture *tex = renderer->textures; (void) tex; in SDL_DestroyRenderer()
3237 SDL_DestroyTexture(renderer->textures); in SDL_DestroyRenderer()
3238 SDL_assert(tex != renderer->textures); /* satisfy static analysis. */ in SDL_DestroyRenderer()
/AliOS-Things-master/components/SDL2/src/video/khronos/GLES2/
A Dgl2.h416 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
436 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
559 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
579 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
A Dgl2ext.h1712 …rriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *sr…
1713 …rriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *ds…
1720 …rriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *sr…
1721 …rriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *ds…
3389 typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint…
3398 GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTe…
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_glfuncs.h109 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
157 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
308 (GLsizei n, const GLuint * textures,
/AliOS-Things-master/components/SDL2/include/
A DSDL_opengles2_gl2.h506 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
526 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
A DSDL_opengl.h1362 GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1364 GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1369 const GLuint *textures,
1373 const GLuint *textures,
A DSDL_opengles2_gl2ext.h1982 GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTe…
1991 typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint…
A DSDL_opengl_glext.h2565 typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures
2567 … void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);
2575 GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures);
2577 GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures);
4684 GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *pri…
7592 typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
7593 typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
7597 GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *re…
7599 GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures);
7600 GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures);
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/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m709 /* TODO: We could have a pool of textures or a MTLHeap we allocate from,
1481 /* on macOS with managed-storage textures, we need to tell the driver to
1483 * NOTE: Currently all of our textures are managed on macOS. We'll need some
1484 * extra copying for any private textures. */
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1618 for (texture = renderer->textures; texture; texture = texture->next) { in D3D_Reset()
1646 for (texture = renderer->textures; texture; texture = texture->next) { in D3D_Reset()
/AliOS-Things-master/components/SDL2/src/gfx/
A DREADME167 textures to the GPU, SDL_gfx is going to be slow. Also, the libc math
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c231 for (texture = renderer->textures; texture; texture = texture->next) { in D3D11_ReleaseAll()

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