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/AliOS-Things-master/components/SDL2/src/thread/
A DSDL_thread.c460 const int thread_state = SDL_AtomicGet(&thread->state); in SDL_DetachThread() local
461 … if ((thread_state == SDL_THREAD_STATE_DETACHED) || (thread_state == SDL_THREAD_STATE_CLEANED)) { in SDL_DetachThread()
463 } else if (thread_state == SDL_THREAD_STATE_ZOMBIE) { in SDL_DetachThread()

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