Searched refs:time_passed (Results 1 – 2 of 2) sorted by relevance
65 Uint32 time_passed = 0; in Draw() local107 if (time_passed > 0) { in Draw()108 …rintf(message2, "Delay is %i ms / Measured framerate %i Hz ...", time_passed, 1000 / time_passed); in Draw()131 time_passed = SDL_framerateDelay(&fpsm); in Draw()
151 Uint32 time_passed = 0; in SDL_framerateDelay() local176 time_passed = current_ticks - manager->lastticks; in SDL_framerateDelay()188 return time_passed; in SDL_framerateDelay()
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