Searched refs:touch_points (Results 1 – 1 of 1) sorted by relevance
109 static struct SDL_WaylandTouchPointList touch_points = {NULL, NULL}; variable121 if (touch_points.tail) { in touch_add()122 touch_points.tail->next = tp; in touch_add()123 tp->prev = touch_points.tail; in touch_add()125 touch_points.head = tp; in touch_add()129 touch_points.tail = tp; in touch_add()136 struct SDL_WaylandTouchPoint* tp = touch_points.head; in touch_update()151 struct SDL_WaylandTouchPoint* tp = touch_points.head; in touch_del()162 touch_points.head = tp->next; in touch_del()168 touch_points.tail = tp->prev; in touch_del()[all …]
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