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Searched refs:ulButtons (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_steam.c63 uint64 ulButtons; member
661 memcpy(&pState->ulButtons, &pStatePacket->ButtonTriggerData.ulButtons, 8); in FormatStatePacketUntilGyro()
662 pState->ulButtons &= ~0xFFFF000000LL; in FormatStatePacketUntilGyro()
725 pState->ulButtons |= STEAM_JOYSTICK_BUTTON_MASK; in FormatStatePacketUntilGyro()
733 pState->ulButtons |= STEAM_LEFTPAD_FINGERDOWN_MASK; in FormatStatePacketUntilGyro()
750 if (pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK) in FormatStatePacketUntilGyro()
759 if (pState->ulButtons & STEAM_RIGHTPAD_FINGERDOWN_MASK) in FormatStatePacketUntilGyro()
785 memcpy( &pState->ulButtons, pData, 3 ); in UpdateBLESteamControllerState()
797 uint8_t *pButtonByte = (uint8_t *)&pState->ulButtons; in UpdateBLESteamControllerState()
815 if ( pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK ) in UpdateBLESteamControllerState()
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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/steam/
A Dcontroller_structs.h65 uint64 ulButtons; member
114 uint64 ulButtons; member

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