Searched refs:ulButtons (Results 1 – 2 of 2) sorted by relevance
63 uint64 ulButtons; member661 memcpy(&pState->ulButtons, &pStatePacket->ButtonTriggerData.ulButtons, 8); in FormatStatePacketUntilGyro()662 pState->ulButtons &= ~0xFFFF000000LL; in FormatStatePacketUntilGyro()725 pState->ulButtons |= STEAM_JOYSTICK_BUTTON_MASK; in FormatStatePacketUntilGyro()733 pState->ulButtons |= STEAM_LEFTPAD_FINGERDOWN_MASK; in FormatStatePacketUntilGyro()750 if (pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK) in FormatStatePacketUntilGyro()759 if (pState->ulButtons & STEAM_RIGHTPAD_FINGERDOWN_MASK) in FormatStatePacketUntilGyro()785 memcpy( &pState->ulButtons, pData, 3 ); in UpdateBLESteamControllerState()797 uint8_t *pButtonByte = (uint8_t *)&pState->ulButtons; in UpdateBLESteamControllerState()815 if ( pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK ) in UpdateBLESteamControllerState()[all …]
65 uint64 ulButtons; member114 uint64 ulButtons; member
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