Searched refs:valid_input_range (Results 1 – 1 of 1) sorted by relevance
1851 SDL_bool valid_input_range; in SDL_GameControllerGetAxis() local1857 …valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_ma… in SDL_GameControllerGetAxis()1859 …valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_mi… in SDL_GameControllerGetAxis()1861 if (valid_input_range) { in SDL_GameControllerGetAxis()1910 SDL_bool valid_input_range; in SDL_GameControllerGetButton() local1915 …valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_ma… in SDL_GameControllerGetButton()1916 if (valid_input_range) { in SDL_GameControllerGetButton()1920 …valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_mi… in SDL_GameControllerGetButton()1921 if (valid_input_range) { in SDL_GameControllerGetButton()
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