Searched refs:valid_output_range (Results 1 – 1 of 1) sorted by relevance
1852 SDL_bool valid_output_range; in SDL_GameControllerGetAxis() local1882 …valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis… in SDL_GameControllerGetAxis()1884 …valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis… in SDL_GameControllerGetAxis()1887 if (value != 0 && valid_output_range) { in SDL_GameControllerGetAxis()
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