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/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_shaders_metal.metal54 fragment float4 SDL_Copy_fragment(CopyVertexOutput vert [[stage_in]],
59 return tex.sample(s, vert.texcoord) * col;
70 fragment float4 SDL_YUV_fragment(CopyVertexOutput vert [[stage_in]],
78 yuv.x = texY.sample(s, vert.texcoord).r;
79 yuv.y = texUV.sample(s, vert.texcoord, 0).r;
80 yuv.z = texUV.sample(s, vert.texcoord, 1).r;
87 fragment float4 SDL_NV12_fragment(CopyVertexOutput vert [[stage_in]],
95 yuv.x = texY.sample(s, vert.texcoord).r;
96 yuv.yz = texUV.sample(s, vert.texcoord).rg;
111 yuv.x = texY.sample(s, vert.texcoord).r;
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/AliOS-Things-master/components/freetype/include/internal/
A Dtttypes.h650 TT_SBit_LineMetricsRec vert; member
713 TT_SBit_LineMetricsRec vert; member

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