Searched refs:vertex_data_used (Results 1 – 2 of 2) sorted by relevance
222 size_t vertex_data_used; member
216 SDL_assert(renderer->vertex_data_used == 0); in FlushRenderCommands()222 …mmandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used); in FlushRenderCommands()231 renderer->vertex_data_used = 0; in FlushRenderCommands()265 const size_t needed = renderer->vertex_data_used + numbytes + alignment; in SDL_AllocateRenderVertices()266 size_t current_offset = renderer->vertex_data_used; in SDL_AllocateRenderVertices()291 renderer->vertex_data_used += aligner + numbytes; in SDL_AllocateRenderVertices()
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