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Searched refs:vertices (Results 1 – 10 of 10) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c612 SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) in SW_RunCommandQueue() argument
661 … const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue()
678 … const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue()
695 const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue()
707 SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue()
730 … const CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c824 GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsi… in GLES_RunCommandQueue() argument
894 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue()
902 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue()
919 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue()
930 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue()
939 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c661 DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t ve… in DirectFB_RunCommandQueue() argument
712 … const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue()
723 … const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue()
743 … const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue()
760 … DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1227 D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsiz… in D3D_RunCommandQueue() argument
1260 SDL_memcpy(ptr, vertices, vertsize); in D3D_RunCommandQueue()
1347 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue()
1356 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue()
1388 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue()
1406 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue()
1416 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_sysrender.h130 …int (*RunCommandQueue) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t ve…
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c1118 GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) in GL_RunCommandQueue() argument
1201 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue()
1212 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue()
1272 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue()
1281 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue()
1305 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c692 PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsiz… in PSP_RunCommandQueue() argument
709 SDL_memcpy(gpumem, vertices, vertsize); in PSP_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c1199 GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts… in GLES2_RunCommandQueue() argument
1219 data->glBufferData(GL_ARRAY_BUFFER, vertsize, vertices, GL_STREAM_DRAW); in GLES2_RunCommandQueue()
1222 data->glBufferSubData(GL_ARRAY_BUFFER, 0, vertsize, vertices); in GLES2_RunCommandQueue()
1297 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES2_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m1156 // rest of the vertices don't need the aggressive alignment. Pack them in.
1318 METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts…
1350 SDL_memcpy([mtlbufvertex contents], vertices, vertsize);
1433 * 65k vertices (16k rects) at a time. */
1762 /* Quads in the following vertex order (matches the FillRects vertices):
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c2203 D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts… in D3D11_RunCommandQueue() argument
2214 if (D3D11_UpdateVertexBuffer(renderer, vertices, vertsize) < 0) { in D3D11_RunCommandQueue()
2270 … const VertexPositionColor *verts = (VertexPositionColor *) (((Uint8 *) vertices) + first); in D3D11_RunCommandQueue()
2302 … const VertexPositionColor *verts = (VertexPositionColor *) (((Uint8 *) vertices) + first); in D3D11_RunCommandQueue()

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