/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 612 SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) in SW_RunCommandQueue() argument 661 … const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue() 678 … const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue() 695 const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue() 707 SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue() 730 … const CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 824 GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsi… in GLES_RunCommandQueue() argument 894 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() 902 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() 919 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() 930 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() 939 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 661 DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t ve… in DirectFB_RunCommandQueue() argument 712 … const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue() 723 … const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue() 743 … const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue() 760 … DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 1227 D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsiz… in D3D_RunCommandQueue() argument 1260 SDL_memcpy(ptr, vertices, vertsize); in D3D_RunCommandQueue() 1347 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue() 1356 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue() 1388 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue() 1406 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue() 1416 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_sysrender.h | 130 …int (*RunCommandQueue) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t ve…
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 1118 GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) in GL_RunCommandQueue() argument 1201 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue() 1212 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue() 1272 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue() 1281 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue() 1305 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 692 PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsiz… in PSP_RunCommandQueue() argument 709 SDL_memcpy(gpumem, vertices, vertsize); in PSP_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 1199 GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts… in GLES2_RunCommandQueue() argument 1219 data->glBufferData(GL_ARRAY_BUFFER, vertsize, vertices, GL_STREAM_DRAW); in GLES2_RunCommandQueue() 1222 data->glBufferSubData(GL_ARRAY_BUFFER, 0, vertsize, vertices); in GLES2_RunCommandQueue() 1297 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES2_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 1156 // rest of the vertices don't need the aggressive alignment. Pack them in. 1318 METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts… 1350 SDL_memcpy([mtlbufvertex contents], vertices, vertsize); 1433 * 65k vertices (16k rects) at a time. */ 1762 /* Quads in the following vertex order (matches the FillRects vertices):
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 2203 D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts… in D3D11_RunCommandQueue() argument 2214 if (D3D11_UpdateVertexBuffer(renderer, vertices, vertsize) < 0) { in D3D11_RunCommandQueue() 2270 … const VertexPositionColor *verts = (VertexPositionColor *) (((Uint8 *) vertices) + first); in D3D11_RunCommandQueue() 2302 … const VertexPositionColor *verts = (VertexPositionColor *) (((Uint8 *) vertices) + first); in D3D11_RunCommandQueue()
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