Searched refs:verts (Results 1 – 9 of 9) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 455 if (!verts) { in PSP_QueueDrawPoints() 476 if (!verts) { in PSP_QueueFillRects() 486 verts++; in PSP_QueueFillRects() 491 verts++; in PSP_QueueFillRects() 526 verts++; in PSP_QueueCopy() 533 verts++; in PSP_QueueCopy() 604 if (!verts) { in PSP_QueueCopyEx() 630 verts++; in PSP_QueueCopyEx() 637 verts++; in PSP_QueueCopyEx() 644 verts++; in PSP_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 1593 verts++; in D3D11_QueueDrawPoints() 1693 verts++; in D3D11_QueueCopy() 1704 verts++; in D3D11_QueueCopy() 1715 verts++; in D3D11_QueueCopy() 1726 verts++; in D3D11_QueueCopy() 1782 verts++; in D3D11_QueueCopyEx() 1793 verts++; in D3D11_QueueCopyEx() 1804 verts++; in D3D11_QueueCopyEx() 1815 verts++; in D3D11_QueueCopyEx() 1826 verts++; in D3D11_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 859 verts++; in D3D_QueueFillRects() 912 verts++; in D3D_QueueCopy() 920 verts++; in D3D_QueueCopy() 928 verts++; in D3D_QueueCopy() 936 verts++; in D3D_QueueCopy() 985 verts++; in D3D_QueueCopyEx() 993 verts++; in D3D_QueueCopyEx() 1001 verts++; in D3D_QueueCopyEx() 1009 verts++; in D3D_QueueCopyEx() 1017 verts++; in D3D_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 551 if (!verts) { in GLES_QueueDrawPoints() 570 if (!verts) { in GLES_QueueFillRects() 604 if (!verts) { in GLES_QueueCopy() 624 *(verts++) = minx; in GLES_QueueCopy() 625 *(verts++) = miny; in GLES_QueueCopy() 626 *(verts++) = maxx; in GLES_QueueCopy() 627 *(verts++) = miny; in GLES_QueueCopy() 628 *(verts++) = minx; in GLES_QueueCopy() 629 *(verts++) = maxy; in GLES_QueueCopy() 656 if (!verts) { in GLES_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 212 if (!verts) { in SW_QueueDrawPoints() 241 if (!verts) { in SW_QueueFillRects() 275 if (!verts) { in SW_QueueCopy() 282 verts++; in SW_QueueCopy() 288 verts->x = (int)dstrect->x; in SW_QueueCopy() 289 verts->y = (int)dstrect->y; in SW_QueueCopy() 291 verts->w = (int)dstrect->w; in SW_QueueCopy() 292 verts->h = (int)dstrect->h; in SW_QueueCopy() 313 if (!verts) { in SW_QueueCopyEx() 330 verts->angle = angle; in SW_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 838 if (!verts) { in GL_QueueDrawPoints() 857 if (!verts) { in GL_QueueFillRects() 882 if (!verts) { in GL_QueueCopy() 903 *(verts++) = minx; in GL_QueueCopy() 904 *(verts++) = miny; in GL_QueueCopy() 925 if (!verts) { in GL_QueueCopyEx() 1205 data->glVertex2f(verts[0], verts[1]); in GL_RunCommandQueue() 1215 … if (count > 2 && (verts[0] == verts[(count-1)*2]) && (verts[1] == verts[(count*2)-1])) { in GL_RunCommandQueue() 1219 data->glVertex2f(verts[0], verts[1]); in GL_RunCommandQueue() 1230 data->glVertex2f(verts[0], verts[1]); in GL_RunCommandQueue() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 773 if (!verts) { in GLES2_QueueDrawPoints() 792 if (!verts) { in GLES2_QueueFillRects() 825 if (!verts) { in GLES2_QueueCopy() 877 if (!verts) { in GLES2_QueueCopyEx() 923 *(verts++) = s; in GLES2_QueueCopyEx() 924 *(verts++) = c; in GLES2_QueueCopyEx() 925 *(verts++) = s; in GLES2_QueueCopyEx() 926 *(verts++) = c; in GLES2_QueueCopyEx() 927 *(verts++) = s; in GLES2_QueueCopyEx() 928 *(verts++) = c; in GLES2_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 1024 if (!verts) { 1039 if (!verts) { 1052 if (!verts) { 1094 if (!verts) { 1135 float *verts; 1139 if (!verts) { 1144 SDL_memset(verts, '\0', sizeof (*verts) * 16); 1145 verts[10] = verts[15] = 1.0f; 1147 verts[0] = c; 1148 verts[1] = s; [all …]
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 609 if (!verts) { in DirectFB_QueueDrawPoints() 614 SDL_memcpy(verts, points, len); in DirectFB_QueueDrawPoints() 622 …SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.firs… in DirectFB_QueueFillRects() local 624 if (!verts) { in DirectFB_QueueFillRects() 629 SDL_memcpy(verts, rects, len); in DirectFB_QueueFillRects() 639 if (!verts) { in DirectFB_QueueCopy() 645 SDLtoDFBRect(srcrect, verts++); in DirectFB_QueueCopy() 646 SDLtoDFBRect_Float(dstrect, verts); in DirectFB_QueueCopy() 760 … DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue() local 762 DFBRectangle *sr = verts++; in DirectFB_RunCommandQueue() [all …]
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