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Searched refs:verts (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c455 if (!verts) { in PSP_QueueDrawPoints()
476 if (!verts) { in PSP_QueueFillRects()
486 verts++; in PSP_QueueFillRects()
491 verts++; in PSP_QueueFillRects()
526 verts++; in PSP_QueueCopy()
533 verts++; in PSP_QueueCopy()
604 if (!verts) { in PSP_QueueCopyEx()
630 verts++; in PSP_QueueCopyEx()
637 verts++; in PSP_QueueCopyEx()
644 verts++; in PSP_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c1593 verts++; in D3D11_QueueDrawPoints()
1693 verts++; in D3D11_QueueCopy()
1704 verts++; in D3D11_QueueCopy()
1715 verts++; in D3D11_QueueCopy()
1726 verts++; in D3D11_QueueCopy()
1782 verts++; in D3D11_QueueCopyEx()
1793 verts++; in D3D11_QueueCopyEx()
1804 verts++; in D3D11_QueueCopyEx()
1815 verts++; in D3D11_QueueCopyEx()
1826 verts++; in D3D11_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c859 verts++; in D3D_QueueFillRects()
912 verts++; in D3D_QueueCopy()
920 verts++; in D3D_QueueCopy()
928 verts++; in D3D_QueueCopy()
936 verts++; in D3D_QueueCopy()
985 verts++; in D3D_QueueCopyEx()
993 verts++; in D3D_QueueCopyEx()
1001 verts++; in D3D_QueueCopyEx()
1009 verts++; in D3D_QueueCopyEx()
1017 verts++; in D3D_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c551 if (!verts) { in GLES_QueueDrawPoints()
570 if (!verts) { in GLES_QueueFillRects()
604 if (!verts) { in GLES_QueueCopy()
624 *(verts++) = minx; in GLES_QueueCopy()
625 *(verts++) = miny; in GLES_QueueCopy()
626 *(verts++) = maxx; in GLES_QueueCopy()
627 *(verts++) = miny; in GLES_QueueCopy()
628 *(verts++) = minx; in GLES_QueueCopy()
629 *(verts++) = maxy; in GLES_QueueCopy()
656 if (!verts) { in GLES_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c212 if (!verts) { in SW_QueueDrawPoints()
241 if (!verts) { in SW_QueueFillRects()
275 if (!verts) { in SW_QueueCopy()
282 verts++; in SW_QueueCopy()
288 verts->x = (int)dstrect->x; in SW_QueueCopy()
289 verts->y = (int)dstrect->y; in SW_QueueCopy()
291 verts->w = (int)dstrect->w; in SW_QueueCopy()
292 verts->h = (int)dstrect->h; in SW_QueueCopy()
313 if (!verts) { in SW_QueueCopyEx()
330 verts->angle = angle; in SW_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c838 if (!verts) { in GL_QueueDrawPoints()
857 if (!verts) { in GL_QueueFillRects()
882 if (!verts) { in GL_QueueCopy()
903 *(verts++) = minx; in GL_QueueCopy()
904 *(verts++) = miny; in GL_QueueCopy()
925 if (!verts) { in GL_QueueCopyEx()
1205 data->glVertex2f(verts[0], verts[1]); in GL_RunCommandQueue()
1215 … if (count > 2 && (verts[0] == verts[(count-1)*2]) && (verts[1] == verts[(count*2)-1])) { in GL_RunCommandQueue()
1219 data->glVertex2f(verts[0], verts[1]); in GL_RunCommandQueue()
1230 data->glVertex2f(verts[0], verts[1]); in GL_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c773 if (!verts) { in GLES2_QueueDrawPoints()
792 if (!verts) { in GLES2_QueueFillRects()
825 if (!verts) { in GLES2_QueueCopy()
877 if (!verts) { in GLES2_QueueCopyEx()
923 *(verts++) = s; in GLES2_QueueCopyEx()
924 *(verts++) = c; in GLES2_QueueCopyEx()
925 *(verts++) = s; in GLES2_QueueCopyEx()
926 *(verts++) = c; in GLES2_QueueCopyEx()
927 *(verts++) = s; in GLES2_QueueCopyEx()
928 *(verts++) = c; in GLES2_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m1024 if (!verts) {
1039 if (!verts) {
1052 if (!verts) {
1094 if (!verts) {
1135 float *verts;
1139 if (!verts) {
1144 SDL_memset(verts, '\0', sizeof (*verts) * 16);
1145 verts[10] = verts[15] = 1.0f;
1147 verts[0] = c;
1148 verts[1] = s;
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/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c609 if (!verts) { in DirectFB_QueueDrawPoints()
614 SDL_memcpy(verts, points, len); in DirectFB_QueueDrawPoints()
622 …SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.firs… in DirectFB_QueueFillRects() local
624 if (!verts) { in DirectFB_QueueFillRects()
629 SDL_memcpy(verts, rects, len); in DirectFB_QueueFillRects()
639 if (!verts) { in DirectFB_QueueCopy()
645 SDLtoDFBRect(srcrect, verts++); in DirectFB_QueueCopy()
646 SDLtoDFBRect_Float(dstrect, verts); in DirectFB_QueueCopy()
760 … DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue() local
762 DFBRectangle *sr = verts++; in DirectFB_RunCommandQueue()
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