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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/netCfg/
A DnetCfg.axml4 <view class="page-section-title">蓝牙配网</view>
6 <view class="form-row-label">选择设备</view>
24 </view>
26 <view class="page-section-title">网络信息</view>
28 <view class="form-row-label">Wi-Fi</view>
39 <view class="form-row-label">密码</view>
44 </view>
47 </view>
51 <view class="form-row-label">设备IP</view>
55 </view>
[all …]
/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/linkLP/
A DlinkLP.axml4 <view class="page-section-title">设备三元组信息</view>
10 </view>
16 </view>
26 </view>
28 <view class="page-section-title">三元组下发</view>
30 <view class="form-row-label">选择设备</view>
43 </view>
46 </view>
48 <view class="page-section-title">设备状态</view>
50 <view class="form-row-label">设备状态</view>
[all …]
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoametalview.m25 * how to add a CAMetalLayer backed view.
39 * the window that contains the metal view. It would be nice to use
48 if (view.sdlWindowID == event->window.windowID) {
49 [view updateDrawableSize];
132 NSView *view = data->nswindow.contentView;
138 newview = [[SDL_cocoametalview alloc] initWithFrame:view.frame
145 [view addSubview:newview];
154 Cocoa_Metal_DestroyView(_THIS, SDL_MetalView view)
156 SDL_cocoametalview *metalview = CFBridgingRelease(view);
161 Cocoa_Metal_GetLayer(_THIS, SDL_MetalView view)
[all …]
A DSDL_cocoametalview.h61 void Cocoa_Metal_DestroyView(_THIS, SDL_MetalView view);
62 void *Cocoa_Metal_GetLayer(_THIS, SDL_MetalView view);
A DSDL_cocoashape.m59 NSView* view; field
70 [data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]];
94 closure.view = windata->sdlContentView;
A DSDL_cocoavulkan.m228 * Metal_DestroyView from. Right now the metal view's ref count is +2 (one
229 * from returning a new view object in CreateView, and one because it's
230 * a subview of the window.) If we release the view here to make it +1, it
A DSDL_cocoawindow.m299 /* The view responder chain gets messed with during setStyleMask */
306 /* The view responder chain gets messed with during setStyleMask */
321 NSView *view = data->sdlContentView;
366 [view setNextResponder:self];
368 [view setAcceptsTouchEvents:YES];
462 NSView *view = [window contentView];
490 if ([view nextResponder] == self) {
491 [view setNextResponder:nil];
1392 /* Set up the listener after we create the view */
1507 /* Create a default view for this window */
[all …]
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitmetalview.m26 * how to add a CAMetalLayer backed view.
59 /* Set the size of the metal drawables when the view is resized. */
85 * the backing dimensions of the Metal view will match the pixel
104 UIKit_Metal_DestroyView(_THIS, SDL_MetalView view)
106 SDL_uikitmetalview *metalview = CFBridgingRelease(view);
114 UIKit_Metal_GetLayer(_THIS, SDL_MetalView view)
116 SDL_uikitview *uiview = (__bridge SDL_uikitview *)view;
125 SDL_uikitview *view = (SDL_uikitview*)data.uiwindow.rootViewController.view;
126 SDL_uikitmetalview* metalview = [view viewWithTag:METALVIEW_TAG];
A DSDL_uikitopengles.m39 /* The OpenGL ES context owns a view / drawable. */
48 /* When the context is deallocated, its view should be removed from any
90 UIView *view = data.viewcontroller.view;
91 if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
92 SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
140 SDL_uikitopenglview *view;
171 * backing dimensions of the OpenGL view will match the pixel
187 view = [[SDL_uikitopenglview alloc] initWithFrame:frame
200 if (!view) {
204 /* The context owns the view / drawable. */
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A DSDL_uikitwindow.m92 SDL_uikitview *view;
144 /* The View Controller will handle rotating the view when the device
149 * etc. can be handled without an active OpenGL view/context. */
150 view = [[SDL_uikitview alloc] initWithFrame:frame];
152 /* Sets this view as the controller's view, and adds the view to the window
154 [view setSDLWindow:window];
214 /* !!! FIXME: can we have a smaller view? */
304 [viewcontroller.view setNeedsLayout];
305 [viewcontroller.view layoutIfNeeded];
338 for (SDL_uikitview *view in views) {
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A DSDL_uikitview.m114 SDL_uikitview *view = nil;
121 /* Restore the next-oldest view in the old window. */
122 view = data.views.lastObject;
124 data.viewcontroller.view = view;
136 /* Make sure the SDL window has a strong reference to this view. */
139 /* Replace the view controller's old view with this one. */
140 [data.viewcontroller.view removeFromSuperview];
141 data.viewcontroller.view = self;
143 /* The root view controller handles rotation and the status bar.
144 * Assigning it also adds the controller's view to the window. We
[all …]
A DSDL_uikitmetalview.h51 void UIKit_Metal_DestroyView(_THIS, SDL_MetalView view);
52 void *UIKit_Metal_GetLayer(_THIS, SDL_MetalView view);
A DSDL_uikitviewcontroller.m198 const CGSize size = self.view.bounds.size;
324 - (void)setView:(UIView *)view
326 [super setView:view];
328 [view addSubview:textField];
392 * want its height in the coordinate space of the view. */
393 kbrect = [self.view convertRect:kbrect fromView:nil];
455 CGAffineTransform t = self.view.transform;
457 CGRect frame = UIKit_ComputeViewFrame(window, self.view.window.screen);
461 int keybottom = self.view.bounds.size.height - self.keyboardHeight;
473 /* Apply the updated offset to the view's frame. */
[all …]
A DSDL_uikitappdelegate.m158 self.view = [bundle loadNibNamed:screenname owner:self options:nil][0];
167 if (!self.view) {
249 UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
279view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageori…
281 self.view = view;
346 …ator(); /* Wait for launch screen to hide so settings are applied to the actual view controller. */
408 if (vc.view) {
A DSDL_uikitvulkan.m235 * Metal_DestroyView from. Right now the metal view's ref count is +2 (one
236 * from returning a new view object in CreateView, and one because it's
237 * a subview of the window.) If we release the view here to make it +1, it
/AliOS-Things-master/components/SDL2/include/
A DSDL_metal.h76 extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
83 extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/projects/visualc71/
A DREADME_zlib.txt21 2) Display the Solution Explorer view (Ctrl+Alt+L)
24 binaries set "zlib" as the startup project (Select "zlib" tree view item +
26 binaries set it to "example" (Select "example" tree view item + Project |
28 "minigzip" (Select "minigzip" tree view item + Project | Set as StartUp
A DREADME.txt23 2) Display the Solution Explorer view (Ctrl+Alt+L)
26 binaries set "libpng" as the startup project (Select "libpng" tree view
28 binaries set it to "pngtest" (Select "pngtest" tree view item +
/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/linkIot/
A DlinkIot.axml1 <view class="page">
6 </view>
/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/
A Dapp.acss38 .page-section-btns>view {
47 .page-section-btns>view+view {
/AliOS-Things-master/components/py_engine/tests/perf_bench/
A Dmisc_raytrace.py135 def trace_scene(canvas, view, scene, max_depth): argument
137 y = (-v + 0.5 * (canvas.height - 1)) * view.height / canvas.height
139 x = (u - 0.5 * (canvas.width - 1)) * view.width / canvas.width
140 ray = Ray(view.pos, view.calc_dir(x, y))
225 view = View(32, 32, 64, Vec(0, 0, 50), Vec(1, 0, 0), Vec(0, 1, 0), Vec(0, 0, -1))
240 trace_scene(canvas, view, scene, d)
/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/webview/
A Dwebview.axml1 <web-view src="{{link}}" />
/AliOS-Things-master/hardware/chip/rtl872xd/tools/bluetooth/DebugAnalyzer/
A DReleaseNotes.md26 - Filter dialog is always on top of view
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_sysvideo.h283 void (*Metal_DestroyView) (_THIS, SDL_MetalView view);
284 void *(*Metal_GetLayer) (_THIS, SDL_MetalView view);
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/visupng/
A DREADME.txt36 4) After compiling and linking VisualPng will be started to view an image

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