/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/netCfg/ |
A D | netCfg.axml | 4 <view class="page-section-title">蓝牙配网</view> 6 <view class="form-row-label">选择设备</view> 24 </view> 26 <view class="page-section-title">网络信息</view> 28 <view class="form-row-label">Wi-Fi</view> 39 <view class="form-row-label">密码</view> 44 </view> 47 </view> 51 <view class="form-row-label">设备IP</view> 55 </view> [all …]
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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/linkLP/ |
A D | linkLP.axml | 4 <view class="page-section-title">设备三元组信息</view> 10 </view> 16 </view> 26 </view> 28 <view class="page-section-title">三元组下发</view> 30 <view class="form-row-label">选择设备</view> 43 </view> 46 </view> 48 <view class="page-section-title">设备状态</view> 50 <view class="form-row-label">设备状态</view> [all …]
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoametalview.m | 25 * how to add a CAMetalLayer backed view. 39 * the window that contains the metal view. It would be nice to use 48 if (view.sdlWindowID == event->window.windowID) { 49 [view updateDrawableSize]; 132 NSView *view = data->nswindow.contentView; 138 newview = [[SDL_cocoametalview alloc] initWithFrame:view.frame 145 [view addSubview:newview]; 154 Cocoa_Metal_DestroyView(_THIS, SDL_MetalView view) 156 SDL_cocoametalview *metalview = CFBridgingRelease(view); 161 Cocoa_Metal_GetLayer(_THIS, SDL_MetalView view) [all …]
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A D | SDL_cocoametalview.h | 61 void Cocoa_Metal_DestroyView(_THIS, SDL_MetalView view); 62 void *Cocoa_Metal_GetLayer(_THIS, SDL_MetalView view);
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A D | SDL_cocoashape.m | 59 NSView* view; field 70 [data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]]; 94 closure.view = windata->sdlContentView;
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A D | SDL_cocoavulkan.m | 228 * Metal_DestroyView from. Right now the metal view's ref count is +2 (one 229 * from returning a new view object in CreateView, and one because it's 230 * a subview of the window.) If we release the view here to make it +1, it
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A D | SDL_cocoawindow.m | 299 /* The view responder chain gets messed with during setStyleMask */ 306 /* The view responder chain gets messed with during setStyleMask */ 321 NSView *view = data->sdlContentView; 366 [view setNextResponder:self]; 368 [view setAcceptsTouchEvents:YES]; 462 NSView *view = [window contentView]; 490 if ([view nextResponder] == self) { 491 [view setNextResponder:nil]; 1392 /* Set up the listener after we create the view */ 1507 /* Create a default view for this window */ [all …]
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/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitmetalview.m | 26 * how to add a CAMetalLayer backed view. 59 /* Set the size of the metal drawables when the view is resized. */ 85 * the backing dimensions of the Metal view will match the pixel 104 UIKit_Metal_DestroyView(_THIS, SDL_MetalView view) 106 SDL_uikitmetalview *metalview = CFBridgingRelease(view); 114 UIKit_Metal_GetLayer(_THIS, SDL_MetalView view) 116 SDL_uikitview *uiview = (__bridge SDL_uikitview *)view; 125 SDL_uikitview *view = (SDL_uikitview*)data.uiwindow.rootViewController.view; 126 SDL_uikitmetalview* metalview = [view viewWithTag:METALVIEW_TAG];
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A D | SDL_uikitopengles.m | 39 /* The OpenGL ES context owns a view / drawable. */ 48 /* When the context is deallocated, its view should be removed from any 90 UIView *view = data.viewcontroller.view; 91 if ([view isKindOfClass:[SDL_uikitopenglview class]]) { 92 SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view; 140 SDL_uikitopenglview *view; 171 * backing dimensions of the OpenGL view will match the pixel 187 view = [[SDL_uikitopenglview alloc] initWithFrame:frame 200 if (!view) { 204 /* The context owns the view / drawable. */ [all …]
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A D | SDL_uikitwindow.m | 92 SDL_uikitview *view; 144 /* The View Controller will handle rotating the view when the device 149 * etc. can be handled without an active OpenGL view/context. */ 150 view = [[SDL_uikitview alloc] initWithFrame:frame]; 152 /* Sets this view as the controller's view, and adds the view to the window 154 [view setSDLWindow:window]; 214 /* !!! FIXME: can we have a smaller view? */ 304 [viewcontroller.view setNeedsLayout]; 305 [viewcontroller.view layoutIfNeeded]; 338 for (SDL_uikitview *view in views) { [all …]
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A D | SDL_uikitview.m | 114 SDL_uikitview *view = nil; 121 /* Restore the next-oldest view in the old window. */ 122 view = data.views.lastObject; 124 data.viewcontroller.view = view; 136 /* Make sure the SDL window has a strong reference to this view. */ 139 /* Replace the view controller's old view with this one. */ 140 [data.viewcontroller.view removeFromSuperview]; 141 data.viewcontroller.view = self; 143 /* The root view controller handles rotation and the status bar. 144 * Assigning it also adds the controller's view to the window. We [all …]
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A D | SDL_uikitmetalview.h | 51 void UIKit_Metal_DestroyView(_THIS, SDL_MetalView view); 52 void *UIKit_Metal_GetLayer(_THIS, SDL_MetalView view);
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A D | SDL_uikitviewcontroller.m | 198 const CGSize size = self.view.bounds.size; 324 - (void)setView:(UIView *)view 326 [super setView:view]; 328 [view addSubview:textField]; 392 * want its height in the coordinate space of the view. */ 393 kbrect = [self.view convertRect:kbrect fromView:nil]; 455 CGAffineTransform t = self.view.transform; 457 CGRect frame = UIKit_ComputeViewFrame(window, self.view.window.screen); 461 int keybottom = self.view.bounds.size.height - self.keyboardHeight; 473 /* Apply the updated offset to the view's frame. */ [all …]
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A D | SDL_uikitappdelegate.m | 158 self.view = [bundle loadNibNamed:screenname owner:self options:nil][0]; 167 if (!self.view) { 249 UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds]; 279 …view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageori… 281 self.view = view; 346 …ator(); /* Wait for launch screen to hide so settings are applied to the actual view controller. */ 408 if (vc.view) {
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A D | SDL_uikitvulkan.m | 235 * Metal_DestroyView from. Right now the metal view's ref count is +2 (one 236 * from returning a new view object in CreateView, and one because it's 237 * a subview of the window.) If we release the view here to make it +1, it
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_metal.h | 76 extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); 83 extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/projects/visualc71/ |
A D | README_zlib.txt | 21 2) Display the Solution Explorer view (Ctrl+Alt+L) 24 binaries set "zlib" as the startup project (Select "zlib" tree view item + 26 binaries set it to "example" (Select "example" tree view item + Project | 28 "minigzip" (Select "minigzip" tree view item + Project | Set as StartUp
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A D | README.txt | 23 2) Display the Solution Explorer view (Ctrl+Alt+L) 26 binaries set "libpng" as the startup project (Select "libpng" tree view 28 binaries set it to "pngtest" (Select "pngtest" tree view item +
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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/linkIot/ |
A D | linkIot.axml | 1 <view class="page"> 6 </view>
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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/ |
A D | app.acss | 38 .page-section-btns>view { 47 .page-section-btns>view+view {
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/AliOS-Things-master/components/py_engine/tests/perf_bench/ |
A D | misc_raytrace.py | 135 def trace_scene(canvas, view, scene, max_depth): argument 137 y = (-v + 0.5 * (canvas.height - 1)) * view.height / canvas.height 139 x = (u - 0.5 * (canvas.width - 1)) * view.width / canvas.width 140 ray = Ray(view.pos, view.calc_dir(x, y)) 225 view = View(32, 32, 64, Vec(0, 0, 50), Vec(1, 0, 0), Vec(0, 1, 0), Vec(0, 0, -1)) 240 trace_scene(canvas, view, scene, d)
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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/webview/ |
A D | webview.axml | 1 <web-view src="{{link}}" />
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/AliOS-Things-master/hardware/chip/rtl872xd/tools/bluetooth/DebugAnalyzer/ |
A D | ReleaseNotes.md | 26 - Filter dialog is always on top of view
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_sysvideo.h | 283 void (*Metal_DestroyView) (_THIS, SDL_MetalView view); 284 void *(*Metal_GetLayer) (_THIS, SDL_MetalView view);
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/visupng/ |
A D | README.txt | 36 4) After compiling and linking VisualPng will be started to view an image
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