Searched refs:wavebuf (Results 1 – 2 of 2) sorted by relevance
159 wavebuf[this->hidden->next_buffer].lpData); in WINMM_GetDeviceBuf()168 sizeof(this->hidden->wavebuf[0])); in WINMM_PlayDevice()188 &this->hidden->wavebuf[nextbuf], in WINMM_CaptureFromDevice()207 &this->hidden->wavebuf[nextbuf], in WINMM_FlushCapture()223 if (this->hidden->wavebuf[i].dwUser != 0xFFFF) { in WINMM_CloseDevice()238 if (this->hidden->wavebuf[i].dwUser != 0xFFFF) { in WINMM_CloseDevice()305 this->hidden->wavebuf[i].dwUser = 0xFFFF; in WINMM_OpenDevice()390 SDL_zeroa(this->hidden->wavebuf); in WINMM_OpenDevice()393 this->hidden->wavebuf[i].dwFlags = WHDR_DONE; in WINMM_OpenDevice()394 this->hidden->wavebuf[i].lpData = in WINMM_OpenDevice()[all …]
39 WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */ member
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