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Searched refs:wavebuf (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/audio/winmm/
A DSDL_winmm.c159 wavebuf[this->hidden->next_buffer].lpData); in WINMM_GetDeviceBuf()
168 sizeof(this->hidden->wavebuf[0])); in WINMM_PlayDevice()
188 &this->hidden->wavebuf[nextbuf], in WINMM_CaptureFromDevice()
207 &this->hidden->wavebuf[nextbuf], in WINMM_FlushCapture()
223 if (this->hidden->wavebuf[i].dwUser != 0xFFFF) { in WINMM_CloseDevice()
238 if (this->hidden->wavebuf[i].dwUser != 0xFFFF) { in WINMM_CloseDevice()
305 this->hidden->wavebuf[i].dwUser = 0xFFFF; in WINMM_OpenDevice()
390 SDL_zeroa(this->hidden->wavebuf); in WINMM_OpenDevice()
393 this->hidden->wavebuf[i].dwFlags = WHDR_DONE; in WINMM_OpenDevice()
394 this->hidden->wavebuf[i].lpData = in WINMM_OpenDevice()
[all …]
A DSDL_winmm.h39 WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */ member

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