Searched refs:width_half (Results 1 – 4 of 4) sorted by relevance
/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | TestGfxBlit.c | 79 int width_half = screen->w/2; in Draw() local 124 clip.x = width_half-256-10 ; in Draw() 164 dest.x = width_half-256-10; in Draw() 171 dest.x = width_half+10; in Draw() 178 …rectangleColor(screen, width_half-256-10-1, height_half-256/2-1, width_half-256-10-1+257, height_h… in Draw() 179 …rectangleColor(screen, width_half+10-1, height_half-256/2-1, width_half+10-1+257, height_half-256/… in Draw() 180 …stringColor(screen, width_half-256-10-1, height_half-256/2-1-36, " SDL Standard Blitter ",… in Draw() 182 …stringColor(screen, width_half-256-10-1, height_half-256/2-1-12, "Target1 --sdlBlit--> Screen", … in Draw() 183 …stringColor(screen, width_half+10-1, height_half-256/2-1-36, " SDL_gfx Compositing Blitter", text_… in Draw() 184 …stringColor(screen, width_half+10-1, height_half-256/2-1-24, "Image --gfxBlit--> Target2", tex… in Draw() [all …]
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A D | TestGfxTexture.c | 72 int width_half = screen->w/2; in Draw() local 83 x=width_half; in Draw() 94 polygon_alpha_x[1]= width_half; in Draw()
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/AliOS-Things-master/components/littlevgl/src/lv_draw/ |
A D | lv_draw_line.c | 41 lv_coord_t width_half; member 186 lv_coord_t width_half = width >> 1; in line_draw_hor() local 193 act_area.y1 = main_line->p1.y - width_half - width_1; in line_draw_hor() 194 act_area.y2 = main_line->p2.y + width_half; in line_draw_hor() 207 lv_coord_t width_half = width >> 1; in line_draw_ver() local 212 act_area.x1 = main_line->p1.x - width_half; in line_draw_ver() 213 act_area.x2 = main_line->p2.x + width_half + width_1; in line_draw_ver()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_yuv.c | 465 const int width_half = width / 2; in SDL_ConvertPixels_ARGB8888_to_YUV() local 588 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV() 604 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV() 622 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV() 637 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV() 653 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV() 668 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV() 701 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV() 724 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV() 747 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV()
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