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Searched refs:width_half (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/gfx/Test/
A DTestGfxBlit.c79 int width_half = screen->w/2; in Draw() local
124 clip.x = width_half-256-10 ; in Draw()
164 dest.x = width_half-256-10; in Draw()
171 dest.x = width_half+10; in Draw()
178 …rectangleColor(screen, width_half-256-10-1, height_half-256/2-1, width_half-256-10-1+257, height_h… in Draw()
179 …rectangleColor(screen, width_half+10-1, height_half-256/2-1, width_half+10-1+257, height_half-256/… in Draw()
180 …stringColor(screen, width_half-256-10-1, height_half-256/2-1-36, " SDL Standard Blitter ",… in Draw()
182 …stringColor(screen, width_half-256-10-1, height_half-256/2-1-12, "Target1 --sdlBlit--> Screen", … in Draw()
183 …stringColor(screen, width_half+10-1, height_half-256/2-1-36, " SDL_gfx Compositing Blitter", text_… in Draw()
184 …stringColor(screen, width_half+10-1, height_half-256/2-1-24, "Image --gfxBlit--> Target2", tex… in Draw()
[all …]
A DTestGfxTexture.c72 int width_half = screen->w/2; in Draw() local
83 x=width_half; in Draw()
94 polygon_alpha_x[1]= width_half; in Draw()
/AliOS-Things-master/components/littlevgl/src/lv_draw/
A Dlv_draw_line.c41 lv_coord_t width_half; member
186 lv_coord_t width_half = width >> 1; in line_draw_hor() local
193 act_area.y1 = main_line->p1.y - width_half - width_1; in line_draw_hor()
194 act_area.y2 = main_line->p2.y + width_half; in line_draw_hor()
207 lv_coord_t width_half = width >> 1; in line_draw_ver() local
212 act_area.x1 = main_line->p1.x - width_half; in line_draw_ver()
213 act_area.x2 = main_line->p2.x + width_half + width_1; in line_draw_ver()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_yuv.c465 const int width_half = width / 2; in SDL_ConvertPixels_ARGB8888_to_YUV() local
588 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV()
604 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV()
622 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV()
637 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV()
653 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV()
668 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV()
701 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV()
724 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV()
747 for (i = 0; i < width_half; i++) { in SDL_ConvertPixels_ARGB8888_to_YUV()

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