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Searched refs:window_flags (Results 1 – 14 of 14) sorted by relevance

/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c82 state->window_flags = 0; in SDLTest_CommonCreateState()
222 state->window_flags |= SDL_WINDOW_FULLSCREEN; in SDLTest_CommonArg()
227 state->window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; in SDLTest_CommonArg()
232 state->window_flags |= SDL_WINDOW_ALLOW_HIGHDPI; in SDLTest_CommonArg()
240 if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) { in SDLTest_CommonArg()
399 state->window_flags |= SDL_WINDOW_BORDERLESS; in SDLTest_CommonArg()
403 state->window_flags |= SDL_WINDOW_RESIZABLE; in SDLTest_CommonArg()
407 state->window_flags |= SDL_WINDOW_MINIMIZED; in SDLTest_CommonArg()
411 state->window_flags |= SDL_WINDOW_MAXIMIZED; in SDLTest_CommonArg()
415 state->window_flags |= SDL_WINDOW_INPUT_GRABBED; in SDLTest_CommonArg()
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/AliOS-Things-master/components/SDL2/include/
A DSDL_test_common.h63 Uint32 window_flags; member
A DSDL_render.h183 int width, int height, Uint32 window_flags,
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c1115 Uint32 window_flags; in GLES_CreateRenderer() local
1123 window_flags = SDL_GetWindowFlags(window); in GLES_CreateRenderer()
1124 if (!(window_flags & SDL_WINDOW_OPENGL) || in GLES_CreateRenderer()
1132 if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) { in GLES_CreateRenderer()
1254 SDL_RecreateWindow(window, window_flags); in GLES_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c300 Uint32 window_flags = SDL_GetWindowFlags(window); in D3D_ActivateRenderer() local
305 …if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_… in D3D_ActivateRenderer()
1685 Uint32 window_flags; in D3D_CreateRenderer() local
1738 window_flags = SDL_GetWindowFlags(window); in D3D_CreateRenderer()
1749 …if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_… in D3D_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c1062 Uint32 window_flags = SDL_GetWindowFlags(data->window); in WIN_WindowProc() local
1063 …if (wParam == TRUE && (window_flags & SDL_WINDOW_BORDERLESS) && !(window_flags & SDL_WINDOW_FULLSC… in WIN_WindowProc()
1065 if (!(window_flags & SDL_WINDOW_RESIZABLE)) { in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/test/
A Dtestgles.c157 state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS; in main()
A Dtestgl2.c259 state->window_flags |= SDL_WINDOW_OPENGL; in main()
A Dtestgles2.c529 state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS; in main()
A Dtestvulkan.c1143 state->window_flags |= SDL_WINDOW_VULKAN; in main()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m1584 Uint32 window_flags;
1596 window_flags = SDL_GetWindowFlags(window);
1597 if (!(window_flags & SDL_WINDOW_METAL)) {
1599 … if (SDL_RecreateWindow(window, (window_flags & ~SDL_WINDOW_OPENGL) | SDL_WINDOW_METAL) < 0) {
1608 SDL_RecreateWindow(window, window_flags);
1620 SDL_RecreateWindow(window, window_flags);
1633 SDL_RecreateWindow(window, window_flags);
1648 SDL_RecreateWindow(window, window_flags);
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c1558 Uint32 window_flags; in GL_CreateRenderer() local
1566 window_flags = SDL_GetWindowFlags(window); in GL_CreateRenderer()
1567 if (!(window_flags & SDL_WINDOW_OPENGL) || in GL_CreateRenderer()
1575 if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) { in GL_CreateRenderer()
1761 SDL_RecreateWindow(window, window_flags); in GL_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c1953 Uint32 window_flags = 0; /* -Wconditional-uninitialized */ in GLES2_CreateRenderer() local
1969 window_flags = SDL_GetWindowFlags(window); in GLES2_CreateRenderer()
1972 if (!(window_flags & SDL_WINDOW_OPENGL) || in GLES2_CreateRenderer()
1980 if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) { in GLES2_CreateRenderer()
2148 SDL_RecreateWindow(window, window_flags); in GLES2_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c733 SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, in SDL_CreateWindowAndRenderer() argument
738 width, height, window_flags); in SDL_CreateWindowAndRenderer()

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