Searched refs:window_x (Results 1 – 3 of 3) sorted by relevance
339 static void DrawBackgroundScissored(int window_x, int window_y, int frame_w, in DrawBackgroundScissored() argument342 window_x = window_x * kParams.viewport_width / kParams.canvas_width; in DrawBackgroundScissored()351 glScissor(window_x, window_y, frame_w, frame_h); in DrawBackgroundScissored()
64 int window_x; member
83 state->window_x = SDL_WINDOWPOS_UNDEFINED; in SDLTest_CommonCreateState()211 if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) { in SDLTest_CommonArg()212 state->window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display); in SDLTest_CommonArg()215 if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) { in SDLTest_CommonArg()216 state->window_x = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display); in SDLTest_CommonArg()262 state->window_x = SDL_WINDOWPOS_CENTERED; in SDLTest_CommonArg()281 state->window_x = SDL_atoi(x); in SDLTest_CommonArg()288 state->window_x = -1; in SDLTest_CommonArg()1032 r.x = state->window_x; in SDLTest_CommonInit()
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