Searched refs:window_y (Results 1 – 3 of 3) sorted by relevance
339 static void DrawBackgroundScissored(int window_x, int window_y, int frame_w, in DrawBackgroundScissored() argument343 window_y = window_y * kParams.viewport_height / kParams.canvas_height; in DrawBackgroundScissored()348 window_y = kParams.viewport_height - window_y - frame_h; in DrawBackgroundScissored()351 glScissor(window_x, window_y, frame_w, frame_h); in DrawBackgroundScissored()
65 int window_y; member
84 state->window_y = SDL_WINDOWPOS_UNDEFINED; in SDLTest_CommonCreateState()213 state->window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display); in SDLTest_CommonArg()217 state->window_y = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display); in SDLTest_CommonArg()263 state->window_y = SDL_WINDOWPOS_CENTERED; in SDLTest_CommonArg()282 state->window_y = SDL_atoi(y); in SDLTest_CommonArg()289 state->window_y = -1; in SDLTest_CommonArg()1033 r.y = state->window_y; in SDLTest_CommonInit()
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