Searched refs:work_buffer (Results 1 – 6 of 6) sorted by relevance
/AliOS-Things-master/components/SDL2/src/audio/emscripten/ |
A D | SDL_emscriptenaudio.c | 68 callback(this->callbackspec.userdata, this->work_buffer, stream_len); in HandleAudioProcess() 72 callback(this->callbackspec.userdata, this->work_buffer, stream_len); in HandleAudioProcess() 73 if (SDL_AudioStreamPut(this->stream, this->work_buffer, stream_len) == -1) { in HandleAudioProcess() 80 got = SDL_AudioStreamGet(this->stream, this->work_buffer, this->spec.size); in HandleAudioProcess() 83 SDL_memset(this->work_buffer, this->spec.silence, this->spec.size); in HandleAudioProcess() 87 FeedAudioDevice(this, this->work_buffer, this->spec.size); in HandleAudioProcess() 121 }, this->work_buffer, (this->spec.size / sizeof (float)) / this->spec.channels); in HandleCaptureProcess() 127 callback(this->callbackspec.userdata, this->work_buffer, stream_len); in HandleCaptureProcess() 129 if (SDL_AudioStreamPut(this->stream, this->work_buffer, this->spec.size) == -1) { in HandleCaptureProcess() 134 const int got = SDL_AudioStreamGet(this->stream, this->work_buffer, stream_len); in HandleCaptureProcess() [all …]
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/AliOS-Things-master/components/SDL2/src/audio/nacl/ |
A D | SDL_naclaudio.c | 73 callback(_this->callbackspec.userdata, _this->work_buffer, stream_len); in nacl_audio_callback() 74 if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) { in nacl_audio_callback()
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/AliOS-Things-master/components/SDL2/src/audio/haiku/ |
A D | SDL_haikuaudio.cc | 72 callback(audio->callbackspec.userdata, audio->work_buffer, stream_len); in FillSound() 73 if (SDL_AudioStreamPut(audio->stream, audio->work_buffer, stream_len) == -1) { in FillSound()
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/AliOS-Things-master/components/SDL2/src/audio/ |
A D | SDL_audio.c | 730 data = device->work_buffer; in SDL_RunAudio() 750 … got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size); in SDL_RunAudio() 764 } else if (data == device->work_buffer) { in SDL_RunAudio() 835 data = device->work_buffer; in SDL_CaptureAudio() 870 …const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size); in SDL_CaptureAudio() 873 … SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size); in SDL_CaptureAudio() 879 callback(udata, device->work_buffer, device->callbackspec.size); in SDL_CaptureAudio() 1134 SDL_free(device->work_buffer); in close_audio_device() 1432 device->work_buffer = (Uint8 *) SDL_malloc(device->work_buffer_len); in open_audio_device() 1433 if (device->work_buffer == NULL) { in open_audio_device()
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A D | SDL_sysaudio.h | 153 Uint8 *work_buffer; member
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/AliOS-Things-master/components/SDL2/src/audio/wasapi/ |
A D | SDL_wasapi.c | 223 Uint8 *ptr = (Uint8 *) SDL_realloc(this->work_buffer, this->spec.size); in UpdateAudioStream() 227 this->work_buffer = ptr; in UpdateAudioStream()
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