Searched refs:x_ (Results 1 – 7 of 7) sorted by relevance
46 it->x_ = 0; in VP8IteratorSetRow()133 const int x = it->x_, y = it->y_; in VP8IteratorImport()191 const int x = it->x_, y = it->y_; in VP8IteratorExport()292 const int x = it->x_, y = it->y_; in VP8IteratorSaveBoundary()316 if (++it->x_ == it->enc_->mb_w_) { in VP8IteratorNext()418 if (it->x_ < enc->mb_w_ - 1) { in VP8IteratorStartI4()
227 int x_, y_; // current macroblock member
470 const uint8_t* const left = it->x_ ? it->y_left_ : NULL; in VP8MakeLuma16Preds()476 const uint8_t* const left = it->x_ ? it->u_left_ : NULL; in VP8MakeChroma8Preds()868 const int8_t* const top = it->top_derr_[it->x_][ch]; in CorrectDCValues()893 int8_t* const top = it->top_derr_[it->x_][ch]; in StoreDiffusionErrors()
501 uint8_t* const info = &pic->extra_info[it->x_ + it->y_ * enc->mb_w_]; in StoreSideInfo()539 if (it->x_ == 0 && it->y_ == 0) { // only do it once, at start in StoreSideInfo()
241 \dfrac{x-x_{offset}}{x_{\max}-x_{\min }}=\dfrac{y-y_{offset}}{y_{\max}-y_{\min }}=\dfrac{z-z_{offse…
5096 : x( x_ ) in Offset2D()5113 x = x_; in setX()5154 : x( x_ ) in Offset3D()5179 x = x_; in setX()5362 : x( x_ ) in Viewport()5383 x = x_; in setX()7014 : x( x_ ) in DispatchIndirectCommand()7032 x = x_; in setX()7418 x = x_; in setX()7649 x = x_; in setX()[all …]
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