Searched refs:zfar (Results 1 – 2 of 2) sorted by relevance
147 perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r) in perspective_matrix() argument160 r[10] = (znear + zfar) / (znear - zfar); in perspective_matrix()162 r[14] = (2.0f * znear * zfar) / (znear - zfar); in perspective_matrix()
1242 viewport.zfar = 1.0;
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