Searched refs:GAMEPORT_MODE_COOKED (Results 1 – 12 of 12) sorted by relevance
16 #define GAMEPORT_MODE_COOKED 2 macro
64 case GAMEPORT_MODE_COOKED: in vortex_game_open()
47 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
198 if (mode != GAMEPORT_MODE_COOKED) in a3d_adc_open()
562 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in analog_init_port()
53 case GAMEPORT_MODE_COOKED: in fm801_gp_open()
94 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) in l4_open()
86 return -(mode != GAMEPORT_MODE_COOKED);
1220 case GAMEPORT_MODE_COOKED: in snd_cs4281_gameport_open()
1693 case GAMEPORT_MODE_COOKED: in snd_azf3328_gameport_open()
2739 case GAMEPORT_MODE_COOKED: in snd_cs46xx_gameport_open()
3141 case GAMEPORT_MODE_COOKED: in snd_trident_gameport_open()
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