Searched refs:cooked_read (Results 1 – 10 of 10) sorted by relevance
29 int (*cooked_read)(struct gameport *, int *, int *); member184 if (gameport->cooked_read) in gameport_cooked_read()185 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
99 gp->cooked_read = vortex_game_cooked_read; in vortex_gameport_register()
85 port->cooked_read = fm801_gp_cooked_read; in fm801_gp_probe()
223 port->cooked_read = l4_cooked_read; in l4_create_ports()
89 gameport.cooked_read = my_cooked_read;180 int (*cooked_read)(struct gameport *, int *axes, int *buttons);
348 adc->cooked_read = a3d_adc_cooked_read; in a3d_connect()
1248 gp->cooked_read = snd_cs4281_gameport_cooked_read; in snd_cs4281_create_gameport()
1805 gp->cooked_read = snd_azf3328_gameport_cooked_read; in snd_azf3328_gameport()
2768 gp->cooked_read = snd_cs46xx_gameport_cooked_read; in snd_cs46xx_gameport()
3172 gp->cooked_read = snd_trident_gameport_cooked_read; in snd_trident_create_gameport()
Completed in 60 milliseconds