Searched refs:drum_reg (Results 1 – 4 of 4) sorted by relevance
175 if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE)) in snd_opl3_drum_switch()204 opl3->drum_reg |= drum_mask; in snd_opl3_drum_switch()206 opl3->drum_reg &= ~drum_mask; in snd_opl3_drum_switch()209 opl3->drum_reg); in snd_opl3_drum_switch()
104 opl3->drum_reg = OPL3_PERCUSSION_ENABLE; in snd_opl3_synth_use()105 opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION, opl3->drum_reg); in snd_opl3_synth_use()107 opl3->drum_reg = 0x00; in snd_opl3_synth_use()
814 opl3->drum_reg |= OPL3_VIBRATO_DEPTH; in snd_opl3_control()816 opl3->drum_reg &= ~OPL3_VIBRATO_DEPTH; in snd_opl3_control()818 opl3->drum_reg); in snd_opl3_control()822 opl3->drum_reg |= OPL3_TREMOLO_DEPTH; in snd_opl3_control()824 opl3->drum_reg &= ~OPL3_TREMOLO_DEPTH; in snd_opl3_control()826 opl3->drum_reg); in snd_opl3_control()
327 unsigned char drum_reg; /* percussion reg shadow */ member
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