/linux-6.3-rc2/include/linux/ |
A D | gameport.h | 17 struct gameport { struct 65 void gameport_close(struct gameport *gameport); 74 void gameport_unregister_port(struct gameport *gameport); 101 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); in gameport_allocate_port() local 113 strscpy(gameport->name, name, sizeof(gameport->name)); in gameport_set_name() 169 gameport->trigger(gameport); in gameport_trigger() 177 return gameport->read(gameport); in gameport_read() 185 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read() 193 return gameport->calibrate(gameport, axes, max); in gameport_calibrate() 213 void gameport_start_polling(struct gameport *gameport); [all …]
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/linux-6.3-rc2/drivers/input/gameport/ |
A D | gameport.c | 203 struct gameport *gameport = from_timer(gameport, t, poll_timer); in gameport_run_poll_handler() local 205 gameport->poll_handler(gameport); in gameport_run_poll_handler() 228 gameport->phys, gameport->name, in gameport_bind_driver() 553 gameport->parent->child = gameport; in gameport_add_port() 563 gameport->name, gameport->phys, gameport->io, gameport->speed); in gameport_add_port() 566 gameport->name, gameport->phys, gameport->speed); in gameport_add_port() 609 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { in gameport_reconnect_port() 615 gameport = gameport->child; in gameport_reconnect_port() 756 struct gameport *gameport; in gameport_unregister_driver() local 805 if (gameport->open(gameport, mode)) { in gameport_open() [all …]
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A D | fm801-gp.c | 24 struct gameport *gameport; member 29 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument 33 w = inw(gameport->io + 2); in fm801_gp_cooked_read() 36 w = inw(gameport->io + 4); in fm801_gp_cooked_read() 38 w = inw(gameport->io + 6); in fm801_gp_cooked_read() 41 w = inw(gameport->io + 8); in fm801_gp_cooked_read() 43 outw(0xff, gameport->io); /* reset */ in fm801_gp_cooked_read() 49 static int fm801_gp_open(struct gameport *gameport, int mode) in fm801_gp_open() argument 68 struct gameport *port; in fm801_gp_probe() 92 gp->gameport = port; in fm801_gp_probe() [all …]
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A D | lightning.c | 35 struct gameport *gameport; member 57 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() argument 59 struct l4 *l4 = gameport->port_data; in l4_cooked_read() 90 static int l4_open(struct gameport *gameport, int mode) in l4_open() argument 92 struct l4 *l4 = gameport->port_data; in l4_open() 177 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate() argument 181 struct l4 *l4 = gameport->port_data; in l4_calibrate() 203 struct gameport *port; in l4_create_ports() 214 gameport_free_port(l4->gameport); in l4_create_ports() 215 l4->gameport = NULL; in l4_create_ports() [all …]
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A D | Kconfig | 9 Gameport support is for the standard 15-pin PC gameport. If you 10 have a joystick, gamepad, gameport card, a soundcard with a gameport 11 or anything else that uses the gameport, say Y or M here and also to 15 S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport 22 module will be called gameport. 27 tristate "Classic ISA and PnP gameport support" 29 Say Y here if you have an ISA or PnP gameport. 45 tristate "SB Live and Audigy gameport support" 49 Audigy card and want to use its gameport. 55 tristate "ForteMedia FM801 gameport support" [all …]
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A D | emu10k1-gp.c | 24 struct gameport *gameport; member 43 struct gameport *port; in emu_probe() 62 emu->gameport = port; in emu_probe() 94 gameport_unregister_port(emu->gameport); in emu_remove()
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A D | ns558.c | 33 struct gameport *gameport; member 50 struct gameport *port; in ns558_isa_probe() 135 ns558->gameport = port; in ns558_isa_probe() 182 struct gameport *port; in ns558_pnp_probe() 207 ns558->gameport = port; in ns558_pnp_probe() 258 gameport_unregister_port(ns558->gameport); in ns558_exit()
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/linux-6.3-rc2/drivers/input/joystick/ |
A D | gf2k.c | 62 struct gameport *gameport; member 75 static int gf2k_read_packet(struct gameport *gameport, int length, char *data) in gf2k_read_packet() argument 89 gameport_trigger(gameport); in gf2k_read_packet() 90 v = gameport_read(gameport); in gf2k_read_packet() 111 static void gf2k_trigger_seq(struct gameport *gameport, short *seq) in gf2k_trigger_seq() argument 127 gameport_trigger(gameport); in gf2k_trigger_seq() 186 static void gf2k_poll(struct gameport *gameport) in gf2k_poll() argument 218 static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv) in gf2k_connect() argument 232 gf2k->gameport = gameport; in gf2k_connect() 337 static void gf2k_disconnect(struct gameport *gameport) in gf2k_disconnect() argument [all …]
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A D | a3d.c | 36 struct gameport *gameport; member 37 struct gameport *adc; 52 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() argument 64 gameport_trigger(gameport); in a3d_read_packet() 159 static void a3d_poll(struct gameport *gameport) in a3d_poll() argument 194 static int a3d_adc_open(struct gameport *gameport, int mode) in a3d_adc_open() argument 209 static void a3d_adc_close(struct gameport *gameport) in a3d_adc_close() argument 243 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) in a3d_connect() argument 247 struct gameport *adc; in a3d_connect() 260 a3d->gameport = gameport; in a3d_connect() [all …]
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A D | guillemot.c | 48 struct gameport *gameport; member 65 static int guillemot_read_packet(struct gameport *gameport, u8 *data) in guillemot_read_packet() argument 80 gameport_trigger(gameport); in guillemot_read_packet() 81 v = gameport_read(gameport); in guillemot_read_packet() 85 u = v; v = gameport_read(gameport); in guillemot_read_packet() 102 static void guillemot_poll(struct gameport *gameport) in guillemot_poll() argument 158 static int guillemot_connect(struct gameport *gameport, struct gameport_driver *drv) in guillemot_connect() argument 173 guillemot->gameport = gameport; in guillemot_connect() 238 fail2: gameport_close(gameport); in guillemot_connect() 245 static void guillemot_disconnect(struct gameport *gameport) in guillemot_disconnect() argument [all …]
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A D | grip_mp.c | 52 struct gameport *gameport; member 164 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) in mp_io() argument 191 gameport_trigger(gameport); in mp_io() 252 gameport_trigger(gameport); in mp_io() 277 gameport_trigger(gameport); in mp_io() 319 static int dig_mode_start(struct gameport *gameport, u32 *packet) in dig_mode_start() argument 536 static void grip_poll(struct gameport *gameport) in grip_poll() argument 630 static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) in grip_connect() argument 638 grip->gameport = gameport; in grip_connect() 668 static void grip_disconnect(struct gameport *gameport) in grip_disconnect() argument [all …]
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A D | interact.c | 35 struct gameport *gameport; member 72 static int interact_read_packet(struct gameport *gameport, int length, u32 *data) in interact_read_packet() argument 85 gameport_trigger(gameport); in interact_read_packet() 86 v = gameport_read(gameport); in interact_read_packet() 90 u = v; v = gameport_read(gameport); in interact_read_packet() 109 static void interact_poll(struct gameport *gameport) in interact_poll() argument 187 static int interact_connect(struct gameport *gameport, struct gameport_driver *drv) in interact_connect() argument 202 interact->gameport = gameport; in interact_connect() 268 fail2: gameport_close(gameport); in interact_connect() 275 static void interact_disconnect(struct gameport *gameport) in interact_disconnect() argument [all …]
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A D | cobra.c | 29 struct gameport *gameport; member 37 static unsigned char cobra_read_packet(struct gameport *gameport, unsigned int *data) in cobra_read_packet() argument 54 u = gameport_read(gameport); in cobra_read_packet() 58 v = gameport_read(gameport); in cobra_read_packet() 91 static void cobra_poll(struct gameport *gameport) in cobra_poll() argument 136 static int cobra_connect(struct gameport *gameport, struct gameport_driver *drv) in cobra_connect() argument 148 cobra->gameport = gameport; in cobra_connect() 184 "%s/input%d", gameport->phys, i); in cobra_connect() 216 fail2: gameport_close(gameport); in cobra_connect() 222 static void cobra_disconnect(struct gameport *gameport) in cobra_disconnect() argument [all …]
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A D | grip.c | 36 struct gameport *gameport; member 65 static int grip_gpp_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_gpp_read_packet() argument 80 v = gameport_read(gameport) >> shift; in grip_gpp_read_packet() 105 static int grip_xt_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_xt_read_packet() argument 163 static void grip_poll(struct gameport *gameport) in grip_poll() argument 279 static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) in grip_connect() argument 290 grip->gameport = gameport; in grip_connect() 336 "%s/input%d", gameport->phys, i); in grip_connect() 378 fail2: gameport_close(gameport); in grip_connect() 384 static void grip_disconnect(struct gameport *gameport) in grip_disconnect() argument [all …]
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A D | sidewinder.c | 96 struct gameport *gameport; member 134 v = gameport_read(gameport); in sw_read_packet() 139 v = gameport_read(gameport); in sw_read_packet() 221 static void sw_init_digital(struct gameport *gameport) in sw_init_digital() argument 481 static void sw_poll(struct gameport *gameport) in sw_poll() argument 567 static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) in sw_connect() argument 588 sw->gameport = gameport; in sw_connect() 597 gameport->phys, gameport->io, gameport->speed); in sw_connect() 648 sw->gameport = gameport; in sw_connect() 787 static void sw_disconnect(struct gameport *gameport) in sw_disconnect() argument [all …]
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A D | analog.c | 100 struct gameport *gameport; member 169 struct gameport *gameport = port->gameport; in analog_cooked_read() local 180 gameport_trigger(gameport); in analog_cooked_read() 249 static void analog_poll(struct gameport *gameport) in analog_poll() argument 309 struct gameport *gameport = port->gameport; in analog_calibrate_timer() local 320 gameport_read(gameport); in analog_calibrate_timer() 520 port->gameport = gameport; in analog_init_port() 579 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv) in analog_connect() argument 617 static void analog_disconnect(struct gameport *gameport) in analog_disconnect() argument 625 gameport_close(gameport); in analog_disconnect() [all …]
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A D | joydump.c | 30 static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv) in joydump_connect() argument 40 printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); in joydump_connect() 43 if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { in joydump_connect() 47 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect() 54 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect() 62 timeout = gameport_time(gameport, 10000); /* 10 ms */ in joydump_connect() 75 u = gameport_read(gameport); in joydump_connect() 81 gameport_trigger(gameport); in joydump_connect() 85 dump->data = gameport_read(gameport); in joydump_connect() 128 static void joydump_disconnect(struct gameport *gameport) in joydump_disconnect() argument [all …]
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A D | tmdc.c | 105 struct gameport *gameport; member 127 static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]) in tmdc_read_packet() argument 141 gameport_trigger(gameport); in tmdc_read_packet() 143 w = gameport_read(gameport) >> 4; in tmdc_read_packet() 147 w = gameport_read(gameport) >> 4; in tmdc_read_packet() 220 static void tmdc_poll(struct gameport *gameport) in tmdc_poll() argument 344 static int tmdc_connect(struct gameport *gameport, struct gameport_driver *drv) in tmdc_connect() argument 354 tmdc->gameport = gameport; in tmdc_connect() 387 fail2: gameport_close(gameport); in tmdc_connect() 393 static void tmdc_disconnect(struct gameport *gameport) in tmdc_disconnect() argument [all …]
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A D | adi.c | 109 struct gameport *gameport; member 122 struct gameport *gameport = port->gameport; in adi_read_packet() local 135 gameport_trigger(gameport); in adi_read_packet() 136 v = gameport_read(gameport); in adi_read_packet() 259 static void adi_poll(struct gameport *gameport) in adi_poll() argument 295 static void adi_init_digital(struct gameport *gameport) in adi_init_digital() argument 453 static int adi_connect(struct gameport *gameport, struct gameport_driver *drv) in adi_connect() argument 463 port->gameport = gameport; in adi_connect() 520 gameport_close(gameport); in adi_connect() 526 static void adi_disconnect(struct gameport *gameport) in adi_disconnect() argument [all …]
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/linux-6.3-rc2/Documentation/input/ |
A D | gameport-programming.rst | 2 Programming gameport drivers 5 A basic classic gameport 11 struct gameport gameport; 31 gameport. Although only one ioport is really used, the gameport usually 48 struct gameport gameport; 50 void my_trigger(struct gameport *gameport) 55 unsigned char my_read(struct gameport *gameport) 71 the gameport. To register a cooked gameport:: 73 struct gameport gameport; 84 int my_open(struct gameport *gameport, int mode) [all …]
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/linux-6.3-rc2/sound/pci/au88x0/ |
A D | au88x0_game.c | 30 static unsigned char vortex_game_read(struct gameport *gameport) in vortex_game_read() argument 32 vortex_t *vortex = gameport_get_port_data(gameport); in vortex_game_read() 36 static void vortex_game_trigger(struct gameport *gameport) in vortex_game_trigger() argument 38 vortex_t *vortex = gameport_get_port_data(gameport); in vortex_game_trigger() 43 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) in vortex_game_cooked_read() argument 59 static int vortex_game_open(struct gameport *gameport, int mode) in vortex_game_open() argument 84 struct gameport *gp; in vortex_gameport_register() 86 vortex->gameport = gp = gameport_allocate_port(); in vortex_gameport_register() 112 if (vortex->gameport) { in vortex_gameport_unregister() 113 gameport_unregister_port(vortex->gameport); in vortex_gameport_unregister() [all …]
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/linux-6.3-rc2/Documentation/sound/cards/ |
A D | joystick.rst | 13 using a joystick with the ALSA driver. For the details of gameport 19 built-in gameport support. Hence, when the ALSA PCI driver is built 21 gameport support on that card will be (silently) disabled. 66 The following drivers don't support gameport natively, but there are 67 additional modules. Load the corresponding module to add the gameport 79 built-in gameport support. 81 As mentioned above, ALSA PCI drivers have the built-in gameport 89 ALSA ISA drivers don't have the built-in gameport support.
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/linux-6.3-rc2/sound/isa/ |
A D | cmi8328.c | 47 static bool gameport[CMI8328_MAX] = {[0 ... (CMI8328_MAX-1)] = true}; variable 69 module_param_array(gameport, bool, NULL, 0444); 70 MODULE_PARM_DESC(gameport, "Enable gameport."); 80 struct gameport *gameport; member 376 if (!gameport[ndev]) in snd_cmi8328_probe() 383 struct gameport *gp = cmi->gameport = gameport_allocate_port(); in snd_cmi8328_probe() 384 if (cmi->gameport) { in snd_cmi8328_probe() 405 if (cmi->gameport) in snd_cmi8328_remove() 406 gameport_unregister_port(cmi->gameport); in snd_cmi8328_remove()
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/linux-6.3-rc2/sound/pci/ymfpci/ |
A D | ymfpci.c | 64 struct gameport *gp; in snd_ymfpci_create_gameport() 117 chip->gameport = gp = gameport_allocate_port(); in snd_ymfpci_create_gameport() 136 gameport_register_port(chip->gameport); in snd_ymfpci_create_gameport() 143 if (chip->gameport) { in snd_ymfpci_free_gameport() 144 gameport_unregister_port(chip->gameport); in snd_ymfpci_free_gameport() 145 chip->gameport = NULL; in snd_ymfpci_free_gameport()
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/linux-6.3-rc2/sound/pci/ |
A D | als4000.c | 100 struct gameport *gameport; member 740 struct gameport *gp; in snd_als4000_create_gameport() 765 acard->gameport = gp = gameport_allocate_port(); in snd_als4000_create_gameport() 779 gameport_register_port(acard->gameport); in snd_als4000_create_gameport() 786 if (acard->gameport) { in snd_als4000_free_gameport() 787 gameport_unregister_port(acard->gameport); in snd_als4000_free_gameport() 788 acard->gameport = NULL; in snd_als4000_free_gameport() 963 if (acard->gameport) in snd_als4000_resume()
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