Searched refs:uniforms_size (Results 1 – 5 of 5) sorted by relevance
261 validated_shader->uniforms_size; in check_tmu_write()272 validated_shader->uniforms_size += 4; in check_tmu_write()290 uint32_t num_uniforms = validated_shader->uniforms_size / 4; in require_uniform_address_uniform()319 u32 expected_offset = validated_shader->uniforms_size + 4; in validate_uniform_address_write()548 validated_shader->uniforms_size; in track_live_clamps()614 validated_shader->uniforms_size += 4; in check_instruction_reads()931 validated_shader->uniforms_size += 4; in vc4_validate_shader()939 (validated_shader->uniforms_size + in vc4_validate_shader()
856 exec->uniforms_size) { in validate_gl_shader_rec()866 validated_shader->uniforms_size); in validate_gl_shader_rec()894 exec->uniforms_v += validated_shader->uniforms_size; in validate_gl_shader_rec()895 exec->uniforms_p += validated_shader->uniforms_size; in validate_gl_shader_rec()
852 uint32_t exec_size = uniforms_offset + args->uniforms_size; in vc4_get_bcl()904 args->uniforms_size)) { in vc4_get_bcl()930 exec->uniforms_size = args->uniforms_size; in vc4_get_bcl()
778 uint32_t uniforms_size; member858 uint32_t uniforms_size; member
141 __u32 uniforms_size; member
Completed in 14 milliseconds