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Searched refs:validated_shader (Results 1 – 4 of 4) sorted by relevance

/linux-6.3-rc2/drivers/gpu/drm/vc4/
A Dvc4_validate_shaders.c261 validated_shader->uniforms_size; in check_tmu_write()
272 validated_shader->uniforms_size += 4; in check_tmu_write()
548 validated_shader->uniforms_size; in track_live_clamps()
804 validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL); in vc4_validate_shader()
805 if (!validated_shader) in vc4_validate_shader()
912 if (validated_shader->is_threaded && in vc4_validate_shader()
938 validated_shader->uniforms_src_size = in vc4_validate_shader()
939 (validated_shader->uniforms_size + in vc4_validate_shader()
944 return validated_shader; in vc4_validate_shader()
948 if (validated_shader) { in vc4_validate_shader()
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A Dvc4_validate.c123 if (bo->validated_shader) { in vc4_use_bo()
836 struct vc4_validated_shader_info *validated_shader; in validate_gl_shader_rec() local
851 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; in validate_gl_shader_rec()
852 if (!validated_shader) in validate_gl_shader_rec()
855 if (validated_shader->uniforms_src_size > in validate_gl_shader_rec()
863 validated_shader->num_texture_samples); in validate_gl_shader_rec()
866 validated_shader->uniforms_size); in validate_gl_shader_rec()
869 tex < validated_shader->num_texture_samples; in validate_gl_shader_rec()
873 &validated_shader->texture_samples[tex], in validate_gl_shader_rec()
894 exec->uniforms_v += validated_shader->uniforms_size; in validate_gl_shader_rec()
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A Dvc4_bo.c175 if (bo->validated_shader) { in vc4_bo_destroy()
176 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_bo_destroy()
177 kfree(bo->validated_shader->texture_samples); in vc4_bo_destroy()
178 kfree(bo->validated_shader); in vc4_bo_destroy()
179 bo->validated_shader = NULL; in vc4_bo_destroy()
585 if (bo->validated_shader) { in vc4_free_object()
587 kfree(bo->validated_shader->texture_samples); in vc4_free_object()
588 kfree(bo->validated_shader); in vc4_free_object()
589 bo->validated_shader = NULL; in vc4_free_object()
693 if (bo->validated_shader) { in vc4_prime_export()
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A Dvc4_drv.h270 struct vc4_validated_shader_info *validated_shader; member

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