Searched refs:TIMER_B (Results 1 – 4 of 4) sorted by relevance
166 ASSERT((ulTimer == TIMER_A) || (ulTimer == TIMER_B) || in TimerEnable()195 ASSERT((ulTimer == TIMER_A) || (ulTimer == TIMER_B) || in TimerDisable()331 ASSERT((ulTimer == TIMER_A) || (ulTimer == TIMER_B) || in TimerControlLevel()367 ASSERT((ulTimer == TIMER_A) || (ulTimer == TIMER_B) || in TimerControlTrigger()502 if((ulTimer & TIMER_B) != 0) in TimerControlWaitOnTrigger()613 if(ulTimer & TIMER_B) in TimerPrescaleSet()705 if(ulTimer & TIMER_B) in TimerPrescaleMatchSet()792 if(ulTimer & TIMER_B) in TimerLoadSet()1027 if(ulTimer & TIMER_B) in TimerMatchSet()1197 if(ulTimer & TIMER_B) in TimerIntRegister()[all …]
118 #define TIMER_B 0x0000ff00 // Timer B macro
156 #define TIMER_B 0x0000FF00 // Timer B macro241 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B) || in TimerEnable()272 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B) || in TimerDisable()384 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B) || in TimerEventControl()501 if(ui32Timer & TIMER_B) in TimerPrescaleSet()595 if(ui32Timer & TIMER_B) in TimerPrescaleMatchSet()627 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B)); in TimerPrescaleMatchGet()680 if(ui32Timer & TIMER_B) in TimerLoadSet()714 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B)); in TimerLoadGet()750 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B)); in TimerValueGet()[all …]
179 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B) || in TimerLevelControl()204 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B) || in TimerStallControl()228 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B) || in TimerWaitOnTriggerControl()249 if(ui32Timer & TIMER_B) in TimerWaitOnTriggerControl()276 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B) || in TimerIntRegister()303 if(ui32Timer & TIMER_B) in TimerIntRegister()331 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B) || in TimerIntUnregister()358 if(ui32Timer & TIMER_B) in TimerIntUnregister()382 ASSERT((ui32Timer == TIMER_A) || (ui32Timer == TIMER_B) || (ui32Timer == TIMER_BOTH)); in TimerMatchUpdateMode()399 if(ui32Timer & TIMER_B) in TimerMatchUpdateMode()[all …]
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