Searched refs:signF128UI64 (Results 1 – 25 of 26) sorted by relevance
12
62 signA = signF128UI64( uiA64 ); in f128_le()63 signB = signF128UI64( uiB64 ); in f128_le()
62 signA = signF128UI64( uiA64 ); in f128_lt()63 signB = signF128UI64( uiB64 ); in f128_lt()
68 signA = signF128UI64( uiA64 ); in f128_le_quiet()69 signB = signF128UI64( uiB64 ); in f128_le_quiet()
68 signA = signF128UI64( uiA64 ); in f128_lt_quiet()69 signB = signF128UI64( uiB64 ); in f128_lt_quiet()
61 signA = signF128UI64( uiA64 ); in f128_sub()65 signB = signF128UI64( uiB64 ); in f128_sub()
61 signA = signF128UI64( uiA64 ); in f128_add()65 signB = signF128UI64( uiB64 ); in f128_add()
64 signA = signF128UI64( uiA64 ); in f128M_add()67 signB = signF128UI64( uiB64 ); in f128M_add()
64 signA = signF128UI64( uiA64 ); in f128M_sub()67 signB = signF128UI64( uiB64 ); in f128M_sub()
59 if ( signF128UI64( uiA64 ) || (shiftCount < -15) ) goto invalid; in f128_to_ui64_r_minMag()76 if ( signF128UI64( uiA64 ) ) goto invalid; in f128_to_ui64_r_minMag()
100 signF128UI64( uiZ.v64 ) ^ (roundingMode == softfloat_round_max) in f128_roundToInt()146 signF128UI64( uiZ.v64 ) ^ (roundingMode == softfloat_round_max) in f128_roundToInt()
57 sign = signF128UI64( uiA64 ); in f128_to_ui32()
56 sign = signF128UI64( uiA64 ); in f128_to_i32()
65 if ( signF128UI64( uiA64 ) || (shiftCount < 17) ) { in f128_to_ui32_r_minMag()
59 sign = signF128UI64( uiA64 ); in f128_to_f32()
66 sign = signF128UI64( uiA64 ); in f128_to_i32_r_minMag()
73 signA = signF128UI64( uiA64 ); in f128_mul()80 signB = signF128UI64( uiB64 ); in f128_mul()
60 sign = signF128UI64( uiA64 ); in f128_to_f64()
58 sign = signF128UI64( uiA64 ); in f128_to_i64()
58 sign = signF128UI64( uiA64 ); in f128_to_ui64()
58 sign = signF128UI64( uiA64 ); in f128_to_i64_r_minMag()
63 sign = signF128UI64( uiA64 ); in f128_to_extF80()
72 signA = signF128UI64( uiA64 ); in f128_rem()79 signB = signF128UI64( uiB64 ); in f128_rem()
81 signA = signF128UI64( uiA64 ); in softfloat_mulAddF128()85 signB = signF128UI64( uiB64 ); in softfloat_mulAddF128()89 signC = signF128UI64( uiC64 ) ^ (op == softfloat_mulAdd_subC); in softfloat_mulAddF128()
76 signA = signF128UI64( uiA64 ); in f128_div()83 signB = signF128UI64( uiB64 ); in f128_div()
158 #define signF128UI64( a64 ) ((bool) ((uint64_t) (a64)>>63)) macro
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