Searched defs:gamepad (Results 1 – 3 of 3) sorted by relevance
119 #define XInputAxesMatch(gamepad) (\ in HIDAPI_DriverXbox360_FillMatchState() argument158 #define WindowsGamingInputAxesMatch(gamepad) (\ in HIDAPI_DriverXbox360_FillMatchState() argument299 __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; member371 __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; in HIDAPI_DriverXbox360_UpdateWindowsGamingInput() local
155 …if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton… category159 if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) { category686 hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); category710 hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); category
40 __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; member210 __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad = NULL; in IEventHandler_CRawGameControllerVtbl_InvokeAdded() local
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