Searched defs:isstack (Results 1 – 17 of 17) sorted by relevance
64 SDL_bool isstack; in SDL_LoadFunction() local
72 SDL_bool isstack; in SDL_SYS_GetPreferredLocales() local
30 SDL_bool isstack; in WIN_CreateWindowFramebuffer() local
100 SDL_bool isstack; in WIN_CreateCursor() local
982 SDL_bool isstack; in WIN_WindowProc() local1042 SDL_bool isstack; in WIN_WindowProc() local
391 SDL_bool isstack; in WIN_CreateWindowFrom() local455 SDL_bool isstack; in WIN_SetWindowIcon() local
40 #define SDL_small_free(ptr, isstack) if ((isstack)) { SDL_stack_free(ptr); } else { SDL_free(ptr); } argument
325 SDL_bool isstack; in SDL_LogOutput() local
66 SDL_bool isstack; in SDL_SYS_GetPreferredLocales_vista() local
2291 SDL_bool isstack; in RenderDrawPointsWithRects() local2320 SDL_bool isstack; in SDL_RenderDrawPoints() local2361 SDL_bool isstack; in RenderDrawPointsWithRectsF() local2390 SDL_bool isstack; in SDL_RenderDrawPointsF() local2457 SDL_bool isstack; in RenderDrawLinesWithRects() local2512 SDL_bool isstack; in RenderDrawLinesWithRectsF() local2565 SDL_bool isstack; in SDL_RenderDrawLines() local2608 SDL_bool isstack; in SDL_RenderDrawLinesF() local2802 SDL_bool isstack; in SDL_RenderFillRects() local2843 SDL_bool isstack; in SDL_RenderFillRectsF() local
359 SDL_bool isstack; in CompileShader() local
1394 SDL_bool isstack; in GL_RenderReadPixels() local
606 SDL_bool isstack = SDL_FALSE; in GLES2_CacheShader() local1865 SDL_bool isstack; in GLES2_RenderReadPixels() local
995 SDL_bool isstack; in GLES_RenderReadPixels() local
1083 SDL_bool isstack; in UpdateEventsForDeviceRemoval() local
208 SDL_bool isstack; in UpdateEventsForDeviceRemoval() local
742 SDL_bool isstack; in SDL_JAVA_INTERFACE() local
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