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Searched defs:isstack (Results 1 – 17 of 17) sorted by relevance

/AliOS-Things-master/components/SDL2/src/loadso/dlopen/
A DSDL_sysloadso.c64 SDL_bool isstack; in SDL_LoadFunction() local
/AliOS-Things-master/components/SDL2/src/locale/unix/
A DSDL_syslocale.c72 SDL_bool isstack; in SDL_SYS_GetPreferredLocales() local
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsframebuffer.c30 SDL_bool isstack; in WIN_CreateWindowFramebuffer() local
A DSDL_windowsmouse.c100 SDL_bool isstack; in WIN_CreateCursor() local
A DSDL_windowsevents.c982 SDL_bool isstack; in WIN_WindowProc() local
1042 SDL_bool isstack; in WIN_WindowProc() local
A DSDL_windowswindow.c391 SDL_bool isstack; in WIN_CreateWindowFrom() local
455 SDL_bool isstack; in WIN_SetWindowIcon() local
/AliOS-Things-master/components/SDL2/src/
A DSDL_internal.h40 #define SDL_small_free(ptr, isstack) if ((isstack)) { SDL_stack_free(ptr); } else { SDL_free(ptr); } argument
A DSDL_log.c325 SDL_bool isstack; in SDL_LogOutput() local
/AliOS-Things-master/components/SDL2/src/locale/windows/
A DSDL_syslocale.c66 SDL_bool isstack; in SDL_SYS_GetPreferredLocales_vista() local
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c2291 SDL_bool isstack; in RenderDrawPointsWithRects() local
2320 SDL_bool isstack; in SDL_RenderDrawPoints() local
2361 SDL_bool isstack; in RenderDrawPointsWithRectsF() local
2390 SDL_bool isstack; in SDL_RenderDrawPointsF() local
2457 SDL_bool isstack; in RenderDrawLinesWithRects() local
2512 SDL_bool isstack; in RenderDrawLinesWithRectsF() local
2565 SDL_bool isstack; in SDL_RenderDrawLines() local
2608 SDL_bool isstack; in SDL_RenderDrawLinesF() local
2802 SDL_bool isstack; in SDL_RenderFillRects() local
2843 SDL_bool isstack; in SDL_RenderFillRectsF() local
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_shaders_gl.c359 SDL_bool isstack; in CompileShader() local
A DSDL_render_gl.c1394 SDL_bool isstack; in GL_RenderReadPixels() local
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c606 SDL_bool isstack = SDL_FALSE; in GLES2_CacheShader() local
1865 SDL_bool isstack; in GLES2_RenderReadPixels() local
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c995 SDL_bool isstack; in GLES_RenderReadPixels() local
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1083 SDL_bool isstack; in UpdateEventsForDeviceRemoval() local
A DSDL_gamecontroller.c208 SDL_bool isstack; in UpdateEventsForDeviceRemoval() local
/AliOS-Things-master/components/SDL2/src/core/android/
A DSDL_android.c742 SDL_bool isstack; in SDL_JAVA_INTERFACE() local

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