Searched refs:AddEntry (Results 1 – 1 of 1) sorted by relevance
61 friend BeamEntry<CTCBeamState>* BeamRoot<CTCBeamState>::AddEntry(71 child_entry = beam_root->AddEntry(this, ind); in GetChild()117 BeamRoot(BeamEntry<CTCBeamState>* p, int l) { root_entry_ = AddEntry(p, l); } in BeamRoot()121 BeamEntry<CTCBeamState>* AddEntry(BeamEntry<CTCBeamState>* p, int l) { in AddEntry() function
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