Searched refs:BPP (Results 1 – 3 of 3) sorted by relevance
139 int32 BPP = bwin->GetBytesPerPx(); in HAIKU_DrawThread() local140 int32 windowSub = bwin->GetFbX() * BPP + in HAIKU_DrawThread()153 clips[i].top * bufferPitch + clips[i].left * BPP; in HAIKU_DrawThread()155 clips[i].top * windowPitch + clips[i].left * BPP - in HAIKU_DrawThread()167 memcpy(bufferpx, windowpx, width * BPP); in HAIKU_DrawThread()219 int32 BPP = bwin->GetBytesPerPx(); in HAIKU_UpdateOnce() local221 int32 windowSub = bwin->GetFbX() * BPP + in HAIKU_UpdateOnce()234 clips[i].top * bufferPitch + clips[i].left * BPP; in HAIKU_UpdateOnce()236 clips[i].top * windowPitch + clips[i].left * BPP - windowSub; in HAIKU_UpdateOnce()242 memcpy(bufferpx, windowpx, width * BPP); in HAIKU_UpdateOnce()
31 #define BPP 4 macro72 pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x; in setpix()
832 bs_bit = bitmap.BPP * bitmap_size * index if index > 0 else 0836 for bit in range(bitmap.BPP):
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