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Searched refs:CompileShaderProgram (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_shaders_gl.c381 CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data) in CompileShaderProgram() function
512 if (!CompileShaderProgram(ctx, i, &ctx->shaders[i])) { in GL_CreateShaderContext()
/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c150 static SDL_bool CompileShaderProgram(ShaderData *data) in CompileShaderProgram() function
246 if (!CompileShaderProgram(&shaders[i])) { in InitShaders()

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