Searched refs:CreateWindowFramebuffer (Results 1 – 10 of 10) sorted by relevance
98 device->CreateWindowFramebuffer = SDL_DUMMY_CreateWindowFramebuffer; in DUMMY_CreateDevice()
84 device->CreateWindowFramebuffer = SDL_OFFSCREEN_CreateWindowFramebuffer; in OFFSCREEN_CreateDevice()
98 device->CreateWindowFramebuffer = SDL_AliOS_CreateWindowFramebuffer; in AliOS_CreateDevice()
92 device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer; in HAIKU_CreateDevice()
334 device->CreateWindowFramebuffer = createWindowFramebuffer; in createDevice()
111 device->CreateWindowFramebuffer = Emscripten_CreateWindowFramebuffer; in Emscripten_CreateDevice()
237 …int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *… member
177 if (!_this->CreateWindowFramebuffer) { in ShouldUseTextureFramebuffer()548 _this->CreateWindowFramebuffer = SDL_CreateWindowTexture; in SDL_VideoInit()2352 if (!_this->CreateWindowFramebuffer || !_this->UpdateWindowFramebuffer) { in SDL_CreateWindowFramebuffer()2356 if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) { in SDL_CreateWindowFramebuffer()
172 device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer; in WIN_CreateDevice()
259 device->CreateWindowFramebuffer = X11_CreateWindowFramebuffer; in X11_CreateDevice()
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