Searched refs:DRAW_SETPIXEL_ADD_RGB (Results 1 – 3 of 3) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_blendline.c | 57 HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); in SDL_BlendLine_RGB2() 75 VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); in SDL_BlendLine_RGB2() 93 DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); in SDL_BlendLine_RGB2() 373 HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); in SDL_BlendLine_RGB4() 391 VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); in SDL_BlendLine_RGB4() 409 DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); in SDL_BlendLine_RGB4()
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A D | SDL_blendfillrect.c | 147 FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB); in SDL_BlendFillRect_RGB() 166 FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB); in SDL_BlendFillRect_RGB()
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A D | SDL_draw.h | 264 #define DRAW_SETPIXEL_ADD_RGB \ macro 289 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) 292 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)
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