Searched refs:EGL_NO_DISPLAY (Results 1 – 6 of 6) sorted by relevance
193 egl_extstr = _this->egl_data->eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); in SDL_EGL_HasExtension()487 _this->egl_data->egl_display = EGL_NO_DISPLAY; in SDL_EGL_LoadLibrary()502 if (_this->egl_data->egl_display == EGL_NO_DISPLAY) { in SDL_EGL_LoadLibrary()505 if (_this->egl_data->egl_display == EGL_NO_DISPLAY) { in SDL_EGL_LoadLibrary()568 if (_this->egl_data->egl_display == EGL_NO_DISPLAY) { in SDL_EGL_InitializeOffscreen()585 if (attempted_egl_display == EGL_NO_DISPLAY) { in SDL_EGL_InitializeOffscreen()
224 if (phdata->egl_display == EGL_NO_DISPLAY) { in PND_createwindow()226 if (phdata->egl_display == EGL_NO_DISPLAY) { in PND_createwindow()761 if (phdata->egl_display != EGL_NO_DISPLAY) { in PND_gl_setswapinterval()813 if (phdata->egl_display != EGL_NO_DISPLAY) { in PND_gl_deletecontext()
141 if (egl_disp == EGL_NO_DISPLAY) { in glLoadLibrary()
194 if (_this->gl_data->display != EGL_NO_DISPLAY) { in PSP_GL_DeleteContext()
99 #define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) macro
580 #define EGL_NO_DISPLAY ((EGLDisplay)0) macro
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