Searched refs:FADE_OUT_END (Results 1 – 2 of 2) sorted by relevance
26 FADE_OUT_END, enumerator
492 fade->state = FADE_OUT_END; in player_fade_process()500 fade->state = FADE_OUT_END; in player_fade_process()790 if (player->fade.state == FADE_OUT_END && !player->out_bypass) { in player_output_render()1371 if (player->fade.state == FADE_OUT_END) { in player_task()1420 player->fade.state = FADE_OUT_END; in player_task()1566 player->fade.state == FADE_OUT_END) { in player_start()1827 player->fade.state == FADE_OUT_END) { in player_resume()
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