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Searched refs:HAVE_SIGNAL_H (Results 1 – 20 of 20) sorted by relevance

/AliOS-Things-master/components/SDL2/src/events/
A DSDL_quit.c27 #ifdef HAVE_SIGNAL_H
34 #if defined(HAVE_SIGNAL_H) || defined(HAVE_SIGACTION)
90 #elif HAVE_SIGNAL_H
108 #elif HAVE_SIGNAL_H
/AliOS-Things-master/components/SDL2/test/
A Dloopwavequeue.c24 #if HAVE_SIGNAL_H
101 #if HAVE_SIGNAL_H in main()
A Dtestaudiohotplug.c20 #if HAVE_SIGNAL_H
165 #if HAVE_SIGNAL_H in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_config_pandora.h48 #define HAVE_SIGNAL_H 1 macro
A DSDL_config_os2.h76 #define HAVE_SIGNAL_H 1 macro
A DSDL_config_psp.h42 #define HAVE_SIGNAL_H 1 macro
A DSDL_config_wiz.h42 #define HAVE_SIGNAL_H 1 macro
A DSDL_config_android.h44 #define HAVE_SIGNAL_H 1 macro
A DSDL_config_iphoneos.h42 #define HAVE_SIGNAL_H 1 macro
A DSDL_config_macosx.h47 #define HAVE_SIGNAL_H 1 macro
A DSDL_config_winrt.h110 #define HAVE_SIGNAL_H 1 macro
A DSDL_config_windows.h96 #define HAVE_SIGNAL_H 1 macro
A DSDL_assert.h58 #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
A DSDL_config.h.in68 #undef HAVE_SIGNAL_H
A DSDL_config.h.cmake65 #cmakedefine HAVE_SIGNAL_H 1
/AliOS-Things-master/components/SDL2/src/audio/fusionsound/
A DSDL_fsaudio.c29 #ifdef HAVE_SIGNAL_H
/AliOS-Things-master/components/SDL2/src/audio/arts/
A DSDL_artsaudio.c27 #ifdef HAVE_SIGNAL_H
/AliOS-Things-master/components/SDL2/src/audio/sndio/
A DSDL_sndioaudio.c32 #ifdef HAVE_SIGNAL_H
/AliOS-Things-master/components/SDL2/src/audio/pulseaudio/
A DSDL_pulseaudio.c36 #ifdef HAVE_SIGNAL_H
/AliOS-Things-master/components/SDL2/
A DCMakeLists.txt764 set(HAVE_SIGNAL_H 1) variable

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