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Searched refs:Height (Results 1 – 19 of 19) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/vivante/
A DSDL_vivantevideo.h44 void (EGLAPIENTRY *fbGetDisplayGeometry)(EGLNativeDisplayType Display, int *Width, int *Height);
45 …void (EGLAPIENTRY *fbGetDisplayInfo)(EGLNativeDisplayType Display, int *Width, int *Height, unsign…
47 …e (EGLAPIENTRY *fbCreateWindow)(EGLNativeDisplayType Display, int X, int Y, int Width, int Height);
48 …PIENTRY *fbGetWindowGeometry)(EGLNativeWindowType Window, int *X, int *Y, int *Width, int *Height);
49 …WindowInfo)(EGLNativeWindowType Window, int *X, int *Y, int *Width, int *Height, int *BitsPerPixel…
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtpointerinput.cpp87 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
93 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
97 outputPosition.Y = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height); in WINRT_TransformCursorPosition()
100 outputPosition.X = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
104 outputPosition.X = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height); in WINRT_TransformCursorPosition()
A DSDL_winrtvideo.cpp205 sdlMode->h = dxgiMode->Height; in WINRT_DXGIModeToSDLDisplayMode()
242 …modeToMatch.Height = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates… in WINRT_AddDisplaysForOutput()
371 mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height); in WINRT_AddDisplaysForAdapter()
377 mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height); in WINRT_AddDisplaysForAdapter()
470 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); in WINRT_DetectWindowFlags()
673 window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); in WINRT_CreateWindow()
689 window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); in WINRT_CreateWindow()
A DSDL_winrtkeyboard.cpp421 if (rect.Width > 0 && rect.Height > 0) { in WINRT_IsScreenKeyboardShown()
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/examples/
A Danim_util.c381 if (IsFullFrame(prev_desc->Width, prev_desc->Height, in IsKeyFrameGIF()
461 covered->Top + covered->Height <= target->Top + target->Height; in CoversFrameGIF()
499 for (j = 0; j < image_desc->Height; ++j) { in ReadFrameGIF()
551 image->canvas_height = gif->SavedImages[0].ImageDesc.Height; in ReadAnimatedGIF()
622 prev_desc->Width, prev_desc->Height); in ReadAnimatedGIF()
642 prev_desc->Width, prev_desc->Height); in ReadAnimatedGIF()
648 prev_desc->Width, prev_desc->Height); in ReadAnimatedGIF()
A Dgif2webp.c302 gif->SHeight = image_desc->Height; in main()
337 if (image_desc->Width == 0 || image_desc->Height == 0) { in main()
339 image_desc->Height = gif->SHeight; in main()
A Dgifdec.c120 image_desc->Left, image_desc->Top, image_desc->Width, image_desc->Height in GIFReadFrame()
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_direct3d.cpp197 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); in WINRT_ProcessWindowSizeChange()
288 window->Bounds.Height);
315 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
333 window->Bounds.Height);
547 args->Size.Width, args->Size.Height,
548 sender->Bounds.X, sender->Bounds.Y, sender->Bounds.Width, sender->Bounds.Height,
565 sender->Bounds.Width, sender->Bounds.Height,
/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c335 void InitGL(int Width, int Height) /* We call this right after our OpenGL window… in InitGL() argument
339 glViewport(0, 0, Width, Height); in InitGL()
349 aspect = (GLdouble)Width / Height; in InitGL()
/AliOS-Things-master/components/oss/include/alibabacloud/oss/model/
A DGetLiveChannelStatResult.h40 uint32_t Height() const;
/AliOS-Things-master/components/oss/src/model/
A DGetLiveChannelStatResult.cc152 uint32_t GetLiveChannelStatResult::Height() const in Height() function in GetLiveChannelStatResult
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c749 swapChainDesc.Height = h; in D3D11_CreateSwapChain()
1065 textureDesc.Height = texture->h; in D3D11_CreateTexture()
1103 textureDesc.Height = (textureDesc.Height + 1) / 2; in D3D11_CreateTexture()
1136 nvTextureDesc.Height = (textureDesc.Height + 1) / 2; in D3D11_CreateTexture()
1263 stagingTextureDesc.Height = h; in D3D11_UpdateTextureInternal()
1447 stagingTextureDesc.Height = rect->h; in D3D11_LockTexture()
1989 d3dviewport.Height = orientationAlignedViewport.h; in D3D11_UpdateViewport()
2353 stagingTextureDesc.Height = rect->h; in D3D11_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bwindow.cc100 window->h = (int)otherBWin->Frame().Height(); in HAIKU_CreateWindowFrom()
A DSDL_bmodes.cc259 rect->h = (int)rc.Height() + 1; in HAIKU_GetDisplayBounds()
A DSDL_BWin.h608 ResizeTo(_prev_frame->Width(), _prev_frame->Height()); in _Restore()
/AliOS-Things-master/components/SDL2/src/image/
A DIMG_gif.c124 unsigned int Height; member
213 state.GifScreen.Height = LM_to_uint(buf[2], buf[3]); in IMG_LoadGIF_RW()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1468 …result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.… in D3D_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/
A Dlibjpeg.txt322 image_height Height of image, in pixels
349 cinfo.image_height = Height;
/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/
A DChangeLog5722 * tools/tiff2bw.c: Write ImageWidth/Height tags to output file, as
6951 specified by the `/Height' variable. See

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