Searched refs:NUM_SPRITES (Results 1 – 3 of 3) sorted by relevance
26 #define NUM_SPRITES 100 macro30 static SDL_Rect positions[NUM_SPRITES];31 static SDL_Rect velocities[NUM_SPRITES];107 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()167 for (i = 0; i < NUM_SPRITES; ++i) { in main()
22 #define NUM_SPRITES 100 macro100 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()195 for (i = 0; i < NUM_SPRITES; ++i) { in main()
25 #define NUM_SPRITES 100 macro289 num_sprites = NUM_SPRITES; in main()
Completed in 4 milliseconds