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Searched refs:NumInputs (Results 1 – 25 of 45) sorted by relevance

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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/micro/kernels/
A Dreshape.cc45 if (NumInputs(node) == 1 && // Legacy scalar supported with params. in ReshapeOutput()
75 TF_LITE_ENSURE(context, NumInputs(node) == 1 || NumInputs(node) == 2); in Prepare()
A Dadd_n.cc49 int num_inputs = NumInputs(node); in CalculateOpData()
137 int num_inputs = NumInputs(node); in CopyInputsToScratchBuffer()
152 int num_inputs = NumInputs(node); in EvalAddN()
166 int num_inputs = NumInputs(node); in EvalAddNQuantized()
A Dpad.cc49 TF_LITE_ENSURE(context, NumInputs(node) == 2 || NumInputs(node) == 3); in Prepare()
57 NumInputs(node) == 3 ? GetInput(context, node, /*index=*/2) : nullptr; in Prepare()
142 NumInputs(node) == 3 in Eval()
A Dshape.cc38 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in Prepare()
A Dzeros_like.cc28 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in Prepare()
A Dceil.cc36 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in Prepare()
A Dround.cc36 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in Prepare()
A Dexp.cc30 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in Prepare()
A Dcast.cc28 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in Prepare()
A Dsqueeze.cc40 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in Prepare()
A Dresize_bilinear.cc33 TF_LITE_ENSURE_EQ(context, NumInputs(node), 2); in Prepare()
A Dbatch_to_space_nd.cc41 TF_LITE_ENSURE_EQ(context, NumInputs(node), 3); in Prepare()
A Dfloor_mod.cc39 TF_LITE_ENSURE_EQ(context, NumInputs(node), 2); in CalculateOpData()
A Dresize_nearest_neighbor.cc35 TF_LITE_ENSURE_EQ(context, NumInputs(node), 2); in Prepare()
A Dspace_to_batch_nd.cc47 TF_LITE_ENSURE_EQ(context, NumInputs(node), 3); in Prepare()
A Dfloor_div.cc34 TF_LITE_ENSURE_EQ(context, NumInputs(node), 2); in CalculateOpData()
A Dhard_swish.cc44 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in HardSwishPrepare()
A Dsplit_v.cc75 TF_LITE_ENSURE_EQ(context, NumInputs(node), 3); in Prepare()
A Ddepth_to_space.cc40 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in CalculateOpData()
A Ddequantize.cc50 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in Prepare()
A Dl2norm.cc49 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in Prepare()
A Delu.cc79 TF_LITE_ENSURE_EQ(context, NumInputs(node), 1); in CalculateOpData()
A Dexpand_dims.cc75 TF_LITE_ENSURE_EQ(context, NumInputs(node), 2); in Prepare()
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windowsjoystick_c.h75 int NumInputs; member
A DSDL_dinputjoystick.c743 input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs]; in EnumDevObjectsCallback()
813 joystick->hwdata->NumInputs++; in EnumDevObjectsCallback()
815 if (joystick->hwdata->NumInputs == MAX_INPUTS) { in EnumDevObjectsCallback()
848 SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc); in SortDevObjects()
850 for (n = 0; n < joystick->hwdata->NumInputs; n++) { in SortDevObjects()
1139 for (j = 0; j < joystick->hwdata->NumInputs; ++j) { in UpdateDINPUTJoystickState_Buffered()
1191 for (i = 0; i < joystick->hwdata->NumInputs; ++i) { in UpdateDINPUTJoystickState_Polled()

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