Searched refs:QueueCopy (Results 1 – 11 of 11) sorted by relevance
125 int (*QueueCopy) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, member
524 retval = renderer->QueueCopy(renderer, cmd, texture, srcrect, dstrect); in QueueCmdCopy()762 SDL_assert(renderer->QueueCopy != NULL); in VerifyDrawQueueFunctions()
959 renderer->QueueCopy = PSP_QueueCopy; in PSP_CreateRenderer()
845 renderer->QueueCopy = SW_QueueCopy; in SW_CreateRendererForSurface()
988 renderer->QueueCopy = DirectFB_QueueCopy; in DirectFB_CreateRenderer()
1164 renderer->QueueCopy = GLES_QueueCopy; in GLES_CreateRenderer()
1724 renderer->QueueCopy = D3D_QueueCopy; in D3D_CreateRenderer()
1607 renderer->QueueCopy = GL_QueueCopy; in GL_CreateRenderer()
2104 renderer->QueueCopy = GLES2_QueueCopy; in GLES2_CreateRenderer()
2523 renderer->QueueCopy = D3D11_QueueCopy; in D3D11_CreateRenderer()
1812 renderer->QueueCopy = METAL_QueueCopy;
Completed in 56 milliseconds