Searched refs:RunCommandQueue (Results 1 – 11 of 11) sorted by relevance
130 …int (*RunCommandQueue) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t ve… member
222 …retval = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, ren… in FlushRenderCommands()763 SDL_assert(renderer->RunCommandQueue != NULL); in VerifyDrawQueueFunctions()
961 renderer->RunCommandQueue = PSP_RunCommandQueue; in PSP_CreateRenderer()
847 renderer->RunCommandQueue = SW_RunCommandQueue; in SW_CreateRendererForSurface()
990 renderer->RunCommandQueue = DirectFB_RunCommandQueue; in DirectFB_CreateRenderer()
1166 renderer->RunCommandQueue = GLES_RunCommandQueue; in GLES_CreateRenderer()
1726 renderer->RunCommandQueue = D3D_RunCommandQueue; in D3D_CreateRenderer()
1609 renderer->RunCommandQueue = GL_RunCommandQueue; in GL_CreateRenderer()
2106 renderer->RunCommandQueue = GLES2_RunCommandQueue; in GLES2_CreateRenderer()
2525 renderer->RunCommandQueue = D3D11_RunCommandQueue; in D3D11_CreateRenderer()
1814 renderer->RunCommandQueue = METAL_RunCommandQueue;
Completed in 38 milliseconds