Searched refs:SCREEN_WIDTH (Results 1 – 3 of 3) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testjoystick.c | 28 #define SCREEN_WIDTH 320 macro 31 #define SCREEN_WIDTH 640 macro 208 x *= SCREEN_WIDTH; in loop() 212 } else if (x > (SCREEN_WIDTH - 16)) { in loop() 213 x = SCREEN_WIDTH - 16; in loop() 235 int x = SCREEN_WIDTH/2; in loop() 248 x = SCREEN_WIDTH-8; in loop() 280 SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, in main()
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A D | testgamecontroller.c | 28 #define SCREEN_WIDTH 480 macro 31 #define SCREEN_WIDTH 512 macro 290 SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, in main() 309 SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT); in main()
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A D | controllermap.c | 28 #define SCREEN_WIDTH 320 macro 31 #define SCREEN_WIDTH 512 macro 384 SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT); in WatchJoystick() 719 SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, in main()
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