Searched refs:SDL_BLENDMODE_ADD (Results 1 – 16 of 16) sorted by relevance
56 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()74 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()92 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()112 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()161 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()179 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()197 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()217 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()266 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB565()284 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB565()[all …]
39 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB555()65 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB565()91 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB888()117 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_ARGB8888()146 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB()165 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB()197 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGBA()242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
39 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB555()65 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB565()91 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB888()117 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_ARGB8888()146 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB()165 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB()197 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGBA()236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
538 SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD); in SW_RenderCopyEx()576 …const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend … in PrepTextureForCopy()
247 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); in render_testPrimitivesBlend()289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()694 _testBlitBlendMode( tface, SDL_BLENDMODE_ADD ); in render_testBlitBlend()736 else if (mode==2) mode = SDL_BLENDMODE_ADD; in render_testBlitBlend()841 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); in _hasBlendModes()847 ret = (mode != SDL_BLENDMODE_ADD); in _hasBlendModes()
178 bmode = SDL_BLENDMODE_ADD; in _testBlitBlendMode()532 _testBlitBlendMode(SDL_BLENDMODE_ADD); in surface_testBlitBlendAdd()
240 blendMode = SDL_BLENDMODE_ADD; in main()
299 blendMode = SDL_BLENDMODE_ADD; in main()
312 blendMode = SDL_BLENDMODE_ADD; in main()
47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
182 case SDL_BLENDMODE_ADD: in SetBlendMode()231 case SDL_BLENDMODE_ADD: in PrepareDraw()
513 case SDL_BLENDMODE_ADD: in SDL_SetSurfaceBlendMode()551 *blendMode = SDL_BLENDMODE_ADD; in SDL_GetSurfaceBlendMode()
671 case SDL_BLENDMODE_ADD: in PSP_SetBlendMode()
981 case SDL_BLENDMODE_ADD: in IsSupportedBlendMode()3322 return SDL_BLENDMODE_ADD; in SDL_GetShortBlendMode()3342 if (blendMode == SDL_BLENDMODE_ADD) { in SDL_GetLongBlendMode()
638 !D3D11_CreateBlendState(renderer, SDL_BLENDMODE_ADD) || in D3D11_CreateDeviceResources()
360 MakePipelineState(data, cache, @" (blend=add)", SDL_BLENDMODE_ADD);
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