Searched refs:SDL_BLENDMODE_BLEND (Results 1 – 19 of 19) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_blendline.c | 53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 71 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 89 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 107 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 158 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 194 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 212 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 263 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() 281 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() [all …]
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A D | SDL_blendfillrect.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555() 62 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565() 88 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888() 114 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888() 143 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 162 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 194 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA() 242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
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A D | SDL_blendpoint.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555() 62 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565() 88 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888() 114 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888() 143 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 162 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 194 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA() 236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
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A D | SDL_rotate.c | 478 blendmode = SDL_BLENDMODE_BLEND; in SDLgfx_rotateSurface()
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/AliOS-Things-master/components/SDL2/test/ |
A D | testrendertarget.c | 110 SDL_SetTextureBlendMode(A, SDL_BLENDMODE_BLEND); in DrawComposite() 113 SDL_SetTextureBlendMode(B, SDL_BLENDMODE_BLEND); in DrawComposite() 135 SDL_SetTextureBlendMode(target, SDL_BLENDMODE_BLEND); in DrawComposite() 164 SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_BLEND); in DrawComposite()
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A D | testautomation_render.c | 260 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND ); in render_testPrimitivesBlend() 288 ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : in render_testPrimitivesBlend() 306 ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : in render_testPrimitivesBlend() 326 ret = SDL_SetRenderDrawBlendMode(renderer, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND : in render_testPrimitivesBlend() 684 _testBlitBlendMode( tface, SDL_BLENDMODE_BLEND ); in render_testBlitBlend() 735 else if (mode==1) mode = SDL_BLENDMODE_BLEND; in render_testBlitBlend() 832 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND ); in _hasBlendModes() 838 ret = (mode != SDL_BLENDMODE_BLEND); in _hasBlendModes()
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A D | testsprite2.c | 39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; 309 blendMode = SDL_BLENDMODE_BLEND; in main()
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A D | testautomation_surface.c | 176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode() 509 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
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A D | testdraw2.c | 237 blendMode = SDL_BLENDMODE_BLEND; in main()
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A D | testintersections.c | 296 blendMode = SDL_BLENDMODE_BLEND; in main()
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A D | testime.c | 308 SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND); in unifont_load_texture()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_blendmode.h | 44 SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending enumerator
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_surface.c | 143 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat() 410 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha() 510 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode() 548 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode() 1186 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 176 case SDL_BLENDMODE_BLEND: in SetBlendMode() 229 case SDL_BLENDMODE_BLEND: in PrepareDraw()
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/AliOS-Things-master/components/SDL2/src/ttf/ |
A D | SDL_ttf.c | 1611 SDL_SetSurfaceBlendMode(textbuf, SDL_BLENDMODE_BLEND); in TTF_RenderUTF8_Shaded() 1810 SDL_SetSurfaceBlendMode(textbuf, SDL_BLENDMODE_BLEND); in TTF_RenderUTF8_Blended() 2095 SDL_SetSurfaceBlendMode(textbuf, SDL_BLENDMODE_BLEND); in TTF_RenderUTF8_Blended_Wrapped()
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 980 case SDL_BLENDMODE_BLEND: in IsSupportedBlendMode() 1280 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in SDL_CreateTextureFromSurface() 3319 return SDL_BLENDMODE_BLEND; in SDL_GetShortBlendMode() 3339 if (blendMode == SDL_BLENDMODE_BLEND) { in SDL_GetLongBlendMode()
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 666 case SDL_BLENDMODE_BLEND: in PSP_SetBlendMode()
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 637 if (!D3D11_CreateBlendState(renderer, SDL_BLENDMODE_BLEND) || in D3D11_CreateDeviceResources()
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 359 MakePipelineState(data, cache, @" (blend=blend)", SDL_BLENDMODE_BLEND);
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