Searched refs:SDL_BLENDMODE_MUL (Results 1 – 12 of 12) sorted by relevance
62 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB2()80 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB2()98 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB2()122 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB2()167 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB555()185 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB555()203 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB555()227 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB555()272 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB565()290 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB565()[all …]
45 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGB555()71 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGB565()97 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGB888()123 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_ARGB8888()152 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGB()171 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGB()203 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGBA()
45 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGB555()71 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGB565()97 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGB888()123 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_ARGB8888()152 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGB()171 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGB()203 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGBA()
403 …DL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMo… in SW_RenderCopyEx()576 …g = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL)); in PrepTextureForCopy()
479 } else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) { in SDLgfx_rotateSurface()
53 SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply enumerator
201 case SDL_BLENDMODE_MUL: in SetBlendMode()233 case SDL_BLENDMODE_MUL: in PrepareDraw()
519 case SDL_BLENDMODE_MUL: in SDL_SetSurfaceBlendMode()557 *blendMode = SDL_BLENDMODE_MUL; in SDL_GetSurfaceBlendMode()
681 case SDL_BLENDMODE_MUL: in PSP_SetBlendMode()
983 case SDL_BLENDMODE_MUL: in IsSupportedBlendMode()3328 return SDL_BLENDMODE_MUL; in SDL_GetShortBlendMode()3348 if (blendMode == SDL_BLENDMODE_MUL) { in SDL_GetLongBlendMode()
640 !D3D11_CreateBlendState(renderer, SDL_BLENDMODE_MUL)) { in D3D11_CreateDeviceResources()
362 MakePipelineState(data, cache, @" (blend=mul)", SDL_BLENDMODE_MUL);
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