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Searched refs:SDL_BUTTON_LMASK (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_mouse.h287 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) macro
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c261 …WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTO… in WIN_CheckWParamMouseButtons()
276 …ramMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_B… in WIN_CheckRawMouseButtons()
278 …aramMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_B… in WIN_CheckRawMouseButtons()
312 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); in WIN_CheckAsyncMouseRelease()
474 data->focus_click_pending |= SDL_BUTTON_LMASK; in WIN_WindowProc()
A DSDL_windowsmouse.c283 retval |= GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0; in WIN_GetGlobalMouseState()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11mouse.c396 buttons |= (mask & Button1Mask) ? SDL_BUTTON_LMASK : 0; in X11_GetGlobalMouseState()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamouse.m321 retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1857 (mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "", in SDLTest_CommonEvent()

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