Searched refs:SDL_DFB_CHECKERR (Results 1 – 8 of 8) sorted by relevance
/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_modes.c | 99 SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer, in CheckSetDisplayMode() 111 SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer, in CheckSetDisplayMode() 179 SDL_DFB_CHECKERR(devdata->dfb->GetScreen(devdata->dfb, in DirectFB_InitModes() 196 SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb, in DirectFB_InitModes() 200 SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer, in DirectFB_InitModes() 203 SDL_DFB_CHECKERR(layer->SetCursorOpacity(layer, 0xC0)); in DirectFB_InitModes() 214 SDL_DFB_CHECKERR(layer->SetConfiguration(layer, &dlc)); in DirectFB_InitModes() 220 SDL_DFB_CHECKERR(layer->GetConfiguration(layer, &dlc)); in DirectFB_InitModes() 284 SDL_DFB_CHECKERR(devdata->dfb->EnumVideoModes(devdata->dfb, in DirectFB_GetDisplayModes() 320 SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer, in DirectFB_SetDisplayMode() [all …]
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A D | SDL_DirectFB_window.c | 55 SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb, in DirectFB_CreateWindow() 57 SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer, in DirectFB_CreateWindow() 132 SDL_DFB_CHECKERR(windata->dfbwin->GetSurface(windata->dfbwin, in DirectFB_CreateWindow() 136 SDL_DFB_CHECKERR(windata->window_surface-> in DirectFB_CreateWindow() 144 SDL_DFB_CHECKERR(windata->dfbwin->CreateEventBuffer(windata->dfbwin, in DirectFB_CreateWindow() 147 SDL_DFB_CHECKERR(windata->dfbwin-> in DirectFB_CreateWindow() 225 SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE, in DirectFB_SetWindowIcon() 278 SDL_DFB_CHECKERR(windata->dfbwin->Resize(windata->dfbwin, in DirectFB_SetWindowSize() 283 SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize in DirectFB_SetWindowSize() 507 SDL_DFB_CHECKERR(windata-> in DirectFB_AdjustWindowSurface() [all …]
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A D | SDL_DirectFB_mouse.c | 100 SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, in DirectFB_CreateDefaultCursor() 106 SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE, in DirectFB_CreateDefaultCursor() 157 SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, in DirectFB_CreateCursor() 163 SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE, in DirectFB_CreateCursor() 196 SDL_DFB_CHECKERR(windata->dfbwin-> in DirectFB_ShowCursor() 201 SDL_DFB_CHECKERR(dispdata->layer-> in DirectFB_ShowCursor() 204 SDL_DFB_CHECKERR(dispdata->layer-> in DirectFB_ShowCursor() 207 SDL_DFB_CHECKERR(dispdata->layer-> in DirectFB_ShowCursor() 238 SDL_DFB_CHECKERR(windata->dfbwin->GetPosition(windata->dfbwin, &cx, &cy)); in DirectFB_WarpMouse() 239 SDL_DFB_CHECKERR(dispdata->layer->WarpCursor(dispdata->layer, in DirectFB_WarpMouse() [all …]
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A D | SDL_DirectFB_opengl.c | 180 SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, in DirectFB_GL_CreateContext() 214 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); in DirectFB_GL_MakeCurrent() 221 SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); in DirectFB_GL_MakeCurrent() 258 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); in DirectFB_GL_SwapWindow() 262 …SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSF… in DirectFB_GL_SwapWindow()
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A D | SDL_DirectFB_render.c | 242 SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a)); in PrepareDraw() 293 SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb, in DirectFB_AcquireVidLayer() 296 SDL_DFB_CHECKERR(dispdata-> in DirectFB_AcquireVidLayer() 305 SDL_DFB_CHECKERR(dispdata-> in DirectFB_AcquireVidLayer() 308 SDL_DFB_CHECKERR(dispdata-> in DirectFB_AcquireVidLayer() 319 SDL_DFB_CHECKERR(dispdata-> in DirectFB_AcquireVidLayer() 381 SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, in DirectFB_CreateTexture() 472 SDL_DFB_CHECKERR(data->surface->Lock(data->surface, in DirectFB_UpdateTexture() 501 SDL_DFB_CHECKERR(data->surface->Unlock(data->surface)); in DirectFB_UpdateTexture() 528 SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface, in DirectFB_LockTexture() [all …]
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A D | SDL_DirectFB_video.c | 219 SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL)); in DirectFB_VideoInit() 239 SDL_DFB_CHECKERR(DirectFBCreate(&dfb)); in DirectFB_VideoInit() 248 SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_ALL, in DirectFB_VideoInit() 252 SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_AXES in DirectFB_VideoInit()
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A D | SDL_DirectFB_video.h | 99 #define SDL_DFB_CHECKERR(x...) do { if ( sdl_dfb_check( x, __FILE__, __LINE__) != DFB_OK ) goto err… macro 104 #define SDL_DFB_CHECKERR(x...) do { if (x != DFB_OK ) goto error; } while (0) macro
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A D | SDL_DirectFB_shape.c | 97 SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &data->surface)); in DirectFB_SetWindowShape()
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